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Revert "Fixed non-attacking related movement while mobs are snared"
Did some testing, this isn't exactly the case on live.
This reverts commit ed6c46f7ff.
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@@ -1554,7 +1554,7 @@ void Mob::AI_Process() {
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return;
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}
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if(IsNPC() && GetSnaredAmount() == -1)
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if(IsNPC())
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{
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if(RuleB(NPC, SmartLastFightingDelayMoving) && !feign_memory_list.empty())
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{
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