[Skill Caps] Remove from shared memory and simplify (#4069)

* [Skill Caps] Remove from shared memory and simplify

- Removes Skill Caps loading from shared memory and puts it into zone.
- Adds `id` column to `skill_caps`.
- Remove primary keys and use `id` as primary key.
- Add unique index using `skill_id`, `class_id`, `level`, and `cap`.
- Renames `class` to `class_id` in `skill_caps` table.
- Renames `skillID` to `skill_id` in `skill_caps` table.
- Regenerates Skill Caps repository.
- Adds `#reload skill_caps` to reload skill caps in real time.

* Update groups.cpp

* Update groups.cpp
This commit is contained in:
Alex King
2024-03-23 19:52:40 -04:00
committed by GitHub
parent 036309ebec
commit d7ea290b6b
25 changed files with 306 additions and 414 deletions
+9 -5
View File
@@ -2097,6 +2097,15 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
break;
}
case ServerOP_ReloadSkillCaps:
{
if (zone && zone->IsLoaded()) {
zone->SendReloadMessage("Skill Caps");
zone->ReloadSkillCaps();
}
break;
}
case ServerOP_ReloadDataBucketsCache:
{
zone->SendReloadMessage("Data buckets cache");
@@ -3563,11 +3572,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
LogError("Loading items failed!");
}
LogInfo("Loading skill caps");
if (!content_db.LoadSkillCaps(std::string(hotfix_name))) {
LogError("Loading skill caps failed!");
}
LogInfo("Loading spells");
if (!content_db.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
LogError("Loading spells failed!");