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[Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify - Removes Skill Caps loading from shared memory and puts it into zone. - Adds `id` column to `skill_caps`. - Remove primary keys and use `id` as primary key. - Add unique index using `skill_id`, `class_id`, `level`, and `cap`. - Renames `class` to `class_id` in `skill_caps` table. - Renames `skillID` to `skill_id` in `skill_caps` table. - Regenerates Skill Caps repository. - Adds `#reload skill_caps` to reload skill caps in real time. * Update groups.cpp * Update groups.cpp
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@@ -815,9 +815,9 @@ public:
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void SetHoTT(uint32 mobid);
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void ShowSkillsWindow();
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uint16 MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const;
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inline uint16 MaxSkill(EQ::skills::SkillType skillid) const { return MaxSkill(skillid, GetClass(), GetLevel()); }
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uint8 SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_);
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uint16 MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 level) const;
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inline uint16 MaxSkill(EQ::skills::SkillType skill_id) const { return MaxSkill(skill_id, GetClass(), GetLevel()); }
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uint8 SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id);
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void MaxSkills();
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void SendTradeskillSearchResults(const std::string &query, unsigned long objtype, unsigned long someid);
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