[Skill Caps] Remove from shared memory and simplify (#4069)

* [Skill Caps] Remove from shared memory and simplify

- Removes Skill Caps loading from shared memory and puts it into zone.
- Adds `id` column to `skill_caps`.
- Remove primary keys and use `id` as primary key.
- Add unique index using `skill_id`, `class_id`, `level`, and `cap`.
- Renames `class` to `class_id` in `skill_caps` table.
- Renames `skillID` to `skill_id` in `skill_caps` table.
- Regenerates Skill Caps repository.
- Adds `#reload skill_caps` to reload skill caps in real time.

* Update groups.cpp

* Update groups.cpp
This commit is contained in:
Alex King
2024-03-23 19:52:40 -04:00
committed by GitHub
parent 036309ebec
commit d7ea290b6b
25 changed files with 306 additions and 414 deletions
+51 -23
View File
@@ -2756,31 +2756,48 @@ void Client::CheckLanguageSkillIncrease(uint8 language_id, uint8 teacher_skill)
}
}
bool Client::HasSkill(EQ::skills::SkillType skill_id) const {
return((GetSkill(skill_id) > 0) && CanHaveSkill(skill_id));
}
bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skill_id == EQ::skills::Skill1HPiercing)
skill_id = EQ::skills::Skill2HPiercing;
return(content_db.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
//if you don't have it by max level, then odds are you never will?
}
uint16 Client::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return(content_db.GetSkillCap(class_, skillid, level));
}
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_)
bool Client::HasSkill(EQ::skills::SkillType skill_id) const
{
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
skillid = EQ::skills::Skill2HPiercing;
return GetSkill(skill_id) > 0 && CanHaveSkill(skill_id);
}
return(content_db.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const
{
if (
ClientVersion() < EQ::versions::ClientVersion::RoF2 &&
class_ == Class::Berserker &&
skill_id == EQ::skills::Skill1HPiercing
) {
skill_id = EQ::skills::Skill2HPiercing;
}
return zone->GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)).cap > 0;
}
uint16 Client::MaxSkill(EQ::skills::SkillType skill_id, uint8 class_id, uint8 level) const
{
if (
ClientVersion() < EQ::versions::ClientVersion::RoF2 &&
class_id == Class::Berserker &&
skill_id == EQ::skills::Skill1HPiercing
) {
skill_id = EQ::skills::Skill2HPiercing;
}
return(content_db.GetSkillCap(class_id, skill_id, level));
}
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skill_id, uint8 class_id)
{
if (
ClientVersion() < EQ::versions::ClientVersion::RoF2 &&
class_id == Class::Berserker &&
skill_id == EQ::skills::Skill1HPiercing
) {
skill_id = EQ::skills::Skill2HPiercing;
}
return zone->GetTrainLevel(class_id, skill_id, RuleI(Character, MaxLevel));
}
uint16 Client::GetMaxSkillAfterSpecializationRules(EQ::skills::SkillType skillid, uint16 maxSkill)
@@ -9226,6 +9243,7 @@ void Client::ShowDevToolsMenu()
menu_reload_six += " | " + Saylink::Silent("#reload quest", "Quests");
menu_reload_seven += Saylink::Silent("#reload rules", "Rules");
menu_reload_seven += " | " + Saylink::Silent("#reload skill_caps", "Skill Caps");
menu_reload_seven += " | " + Saylink::Silent("#reload static", "Static Zone Data");
menu_reload_seven += " | " + Saylink::Silent("#reload tasks", "Tasks");
@@ -11353,6 +11371,16 @@ void Client::SendReloadCommandMessages() {
).c_str()
);
auto skill_caps_link = Saylink::Silent("#reload skill_caps");
Message(
Chat::White,
fmt::format(
"Usage: {} - Reloads Skill Caps globally",
skill_caps_link
).c_str()
);
auto static_link = Saylink::Silent("#reload static");
Message(