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[Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify - Removes Skill Caps loading from shared memory and puts it into zone. - Adds `id` column to `skill_caps`. - Remove primary keys and use `id` as primary key. - Add unique index using `skill_id`, `class_id`, `level`, and `cap`. - Renames `class` to `class_id` in `skill_caps` table. - Renames `skillID` to `skill_id` in `skill_caps` table. - Regenerates Skill Caps repository. - Adds `#reload skill_caps` to reload skill caps in real time. * Update groups.cpp * Update groups.cpp
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@@ -292,10 +292,6 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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LogError("Error: Could not load item data. But ignoring");
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}
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if (!content_db.LoadSkillCaps(std::string(hotfix_name))) {
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LogError("Error: Could not load skill cap data. But ignoring");
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}
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guild_mgr.LoadGuilds();
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guild_mgr.LoadTributes();
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