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[Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify - Removes Skill Caps loading from shared memory and puts it into zone. - Adds `id` column to `skill_caps`. - Remove primary keys and use `id` as primary key. - Add unique index using `skill_id`, `class_id`, `level`, and `cap`. - Renames `class` to `class_id` in `skill_caps` table. - Renames `skillID` to `skill_id` in `skill_caps` table. - Regenerates Skill Caps repository. - Adds `#reload skill_caps` to reload skill caps in real time. * Update groups.cpp * Update groups.cpp
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@@ -156,6 +156,7 @@ std::vector<Reload> reload_types = {
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Reload{.command = "opcodes", .opcode = ServerOP_ReloadOpcodes, .desc = "Opcodes"},
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Reload{.command = "perl_export", .opcode = ServerOP_ReloadPerlExportSettings, .desc = "Perl Event Export Settings"},
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Reload{.command = "rules", .opcode = ServerOP_ReloadRules, .desc = "Rules"},
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Reload{.command = "skill_caps", .opcode = ServerOP_ReloadSkillCaps, .desc = "Skill Caps"},
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Reload{.command = "static", .opcode = ServerOP_ReloadStaticZoneData, .desc = "Static Zone Data"},
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Reload{.command = "tasks", .opcode = ServerOP_ReloadTasks, .desc = "Tasks"},
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Reload{.command = "titles", .opcode = ServerOP_ReloadTitles, .desc = "Titles"},
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@@ -292,10 +292,6 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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LogError("Error: Could not load item data. But ignoring");
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}
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if (!content_db.LoadSkillCaps(std::string(hotfix_name))) {
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LogError("Error: Could not load skill cap data. But ignoring");
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}
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guild_mgr.LoadGuilds();
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guild_mgr.LoadTributes();
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@@ -1411,6 +1411,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_ReloadNPCEmotes:
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case ServerOP_ReloadObjects:
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case ServerOP_ReloadPerlExportSettings:
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case ServerOP_ReloadSkillCaps:
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case ServerOP_ReloadStaticZoneData:
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case ServerOP_ReloadTitles:
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case ServerOP_ReloadTraps:
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@@ -1496,11 +1497,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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LogInfo("Error: Could not load item data. But ignoring");
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}
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LogInfo("Loading skill caps");
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if (!content_db.LoadSkillCaps(hotfix_name)) {
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LogInfo("Error: Could not load skill cap data. But ignoring");
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}
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zoneserver_list.SendPacket(pack);
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break;
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}
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