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[Skill Caps] Remove from shared memory and simplify (#4069)
* [Skill Caps] Remove from shared memory and simplify - Removes Skill Caps loading from shared memory and puts it into zone. - Adds `id` column to `skill_caps`. - Remove primary keys and use `id` as primary key. - Add unique index using `skill_id`, `class_id`, `level`, and `cap`. - Renames `class` to `class_id` in `skill_caps` table. - Renames `skillID` to `skill_id` in `skill_caps` table. - Regenerates Skill Caps repository. - Adds `#reload skill_caps` to reload skill caps in real time. * Update groups.cpp * Update groups.cpp
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@@ -160,13 +160,7 @@ public:
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uint32 GetSharedItemsCount() { return m_shared_items_count; }
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uint32 GetItemsCount();
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/**
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* skills
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*/
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void LoadSkillCaps(void *data);
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bool LoadSkillCaps(const std::string &prefix);
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uint16 GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const;
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uint8 GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, uint8 Level) const;
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uint16 GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level);
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/**
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* spells
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