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Cleaned up some of the NPC to NPC aggro code, only do aggro checks to other NPC's when the NPC is flagged for it
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@@ -412,7 +412,7 @@ public:
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bool LimitCheckName(const char* npc_name);
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void CheckClientAggro(Client *around);
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Mob* AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssistRange);
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Mob* AICheckNPCtoNPCAggro(Mob* sender, float iAggroRange, float iAssistRange);
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int GetHatedCount(Mob *attacker, Mob *exclude);
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void AIYellForHelp(Mob* sender, Mob* attacker);
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bool AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float iRange, uint32 iSpellTypes);
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