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Cleaned up some of the NPC to NPC aggro code, only do aggro checks to other NPC's when the NPC is flagged for it
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@@ -134,9 +134,7 @@ Client::Client(EQStreamInterface* ieqs)
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endupkeep_timer(1000),
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forget_timer(0),
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autosave_timer(RuleI(Character, AutosaveIntervalS) * 1000),
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#ifdef REVERSE_AGGRO
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client_scan_npc_aggro_timer(RuleI(Aggro, ClientAggroCheckInterval) * 1000),
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#endif
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tribute_timer(Tribute_duration),
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proximity_timer(ClientProximity_interval),
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TaskPeriodic_Timer(RuleI(TaskSystem, PeriodicCheckTimer) * 1000),
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