Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.

This commit is contained in:
Uleat
2014-07-16 21:23:16 -04:00
parent b7e36feeeb
commit d7c2d6108f
42 changed files with 1323 additions and 662 deletions
+1 -1
View File
@@ -1296,7 +1296,7 @@ void NPC::PickPocket(Client* thief) {
bool is_arrow = (item->ItemType == ItemTypeArrow) ? true : false;
int slot_id = thief->GetInv().FindFreeSlot(false, true, inst->GetItem()->Size, is_arrow);
if (/*!Equipped(item->ID) &&*/
!item->Magic && item->NoDrop != 0 && !inst->IsType(ItemClassContainer) && slot_id != SLOT_INVALID
!item->Magic && item->NoDrop != 0 && !inst->IsType(ItemClassContainer) && slot_id != INVALID_INDEX
/*&& steal_skill > item->StealSkill*/ )
{
slot[x] = slot_id;