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Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
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+49
-30
@@ -1415,36 +1415,55 @@ luabind::scope lua_register_slot() {
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return luabind::class_<Slots>("Slot")
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.enum_("constants")
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[
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luabind::value("Charm", static_cast<int>(SLOT_CHARM)),
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luabind::value("Ear1", static_cast<int>(SLOT_EAR01)),
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luabind::value("Head", static_cast<int>(SLOT_HEAD)),
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luabind::value("Face", static_cast<int>(SLOT_FACE)),
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luabind::value("Ear2", static_cast<int>(SLOT_EAR02)),
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luabind::value("Neck", static_cast<int>(SLOT_NECK)),
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luabind::value("Shoulder", static_cast<int>(SLOT_SHOULDER)),
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luabind::value("Arms", static_cast<int>(SLOT_ARMS)),
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luabind::value("Back", static_cast<int>(SLOT_BACK)),
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luabind::value("Bracer1", static_cast<int>(SLOT_BRACER01)),
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luabind::value("Bracer2", static_cast<int>(SLOT_BRACER02)),
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luabind::value("Range", static_cast<int>(SLOT_RANGE)),
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luabind::value("Hands", static_cast<int>(SLOT_HANDS)),
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luabind::value("Primary", static_cast<int>(SLOT_PRIMARY)),
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luabind::value("Secondary", static_cast<int>(SLOT_SECONDARY)),
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luabind::value("Ring1", static_cast<int>(SLOT_RING01)),
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luabind::value("Ring2", static_cast<int>(SLOT_RING02)),
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luabind::value("Chest", static_cast<int>(SLOT_CHEST)),
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luabind::value("Legs", static_cast<int>(SLOT_LEGS)),
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luabind::value("Feet", static_cast<int>(SLOT_FEET)),
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luabind::value("Waist", static_cast<int>(SLOT_WAIST)),
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luabind::value("Ammo", static_cast<int>(SLOT_AMMO)),
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luabind::value("PersonalBegin", static_cast<int>(SLOT_PERSONAL_BEGIN)),
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luabind::value("PersonalEnd", static_cast<int>(SLOT_PERSONAL_END)),
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luabind::value("Cursor", static_cast<int>(SLOT_CURSOR)),
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luabind::value("CursorEnd", 0xFFFE),
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luabind::value("Tradeskill", static_cast<int>(SLOT_TRADESKILL)),
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luabind::value("Augment", static_cast<int>(SLOT_AUGMENT)),
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luabind::value("PowerSource", static_cast<int>(SLOT_POWER_SOURCE)),
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luabind::value("Invalid", 0xFFFF)
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luabind::value("Charm", static_cast<int>(MainCharm)),
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luabind::value("Ear1", static_cast<int>(MainEar1)),
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luabind::value("Head", static_cast<int>(MainHead)),
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luabind::value("Face", static_cast<int>(MainFace)),
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luabind::value("Ear2", static_cast<int>(MainEar2)),
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luabind::value("Neck", static_cast<int>(MainNeck)),
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luabind::value("Shoulder", static_cast<int>(MainShoulders)), // deprecated
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luabind::value("Shoulders", static_cast<int>(MainShoulders)),
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luabind::value("Arms", static_cast<int>(MainArms)),
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luabind::value("Back", static_cast<int>(MainBack)),
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luabind::value("Bracer1", static_cast<int>(MainWrist1)), // deprecated
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luabind::value("Wrist1", static_cast<int>(MainWrist1)),
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luabind::value("Bracer2", static_cast<int>(MainWrist2)), // deprecated
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luabind::value("Wrist2", static_cast<int>(MainWrist2)),
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luabind::value("Range", static_cast<int>(MainRange)),
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luabind::value("Hands", static_cast<int>(MainHands)),
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luabind::value("Primary", static_cast<int>(MainPrimary)),
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luabind::value("Secondary", static_cast<int>(MainSecondary)),
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luabind::value("Ring1", static_cast<int>(MainFinger1)), // deprecated
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luabind::value("Finger1", static_cast<int>(MainFinger1)),
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luabind::value("Ring2", static_cast<int>(MainFinger2)), // deprecated
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luabind::value("Finger2", static_cast<int>(MainFinger2)),
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luabind::value("Chest", static_cast<int>(MainChest)),
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luabind::value("Legs", static_cast<int>(MainLegs)),
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luabind::value("Feet", static_cast<int>(MainFeet)),
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luabind::value("Waist", static_cast<int>(MainWaist)),
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luabind::value("PowerSource", static_cast<int>(MainPowerSource)),
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luabind::value("Ammo", static_cast<int>(MainAmmo)),
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luabind::value("General1", static_cast<int>(MainGeneral1)),
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luabind::value("General2", static_cast<int>(MainGeneral2)),
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luabind::value("General3", static_cast<int>(MainGeneral3)),
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luabind::value("General4", static_cast<int>(MainGeneral4)),
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luabind::value("General5", static_cast<int>(MainGeneral5)),
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luabind::value("General6", static_cast<int>(MainGeneral6)),
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luabind::value("General7", static_cast<int>(MainGeneral7)),
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luabind::value("General8", static_cast<int>(MainGeneral8)),
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//luabind::value("General9", static_cast<int>(MainGeneral9)),
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//luabind::value("General10", static_cast<int>(MainGeneral10)),
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//luabind::value("EquipmentBegin", static_cast<int>(EmuConstants::EQUIPMENT_BEGIN)),
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//luabind::value("EquipmentEnd", static_cast<int>(EmuConstants::EQUIPMENT_END)),
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luabind::value("PersonalBegin", static_cast<int>(EmuConstants::GENERAL_BEGIN)), // deprecated
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luabind::value("GeneralBegin", static_cast<int>(EmuConstants::GENERAL_BEGIN)),
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luabind::value("PersonalEnd", static_cast<int>(EmuConstants::GENERAL_END)), // deprecated
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luabind::value("GeneralEnd", static_cast<int>(EmuConstants::GENERAL_END)),
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luabind::value("Cursor", static_cast<int>(MainCursor)),
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luabind::value("CursorEnd", 0xFFFE), // deprecated
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luabind::value("Tradeskill", static_cast<int>(SLOT_TRADESKILL)), // deprecated
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luabind::value("Augment", static_cast<int>(SLOT_AUGMENT)), // deprecated
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luabind::value("Invalid", INVALID_INDEX)
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];
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}
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