Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.

This commit is contained in:
Uleat
2014-07-16 21:23:16 -04:00
parent b7e36feeeb
commit d7c2d6108f
42 changed files with 1323 additions and 662 deletions
+3 -3
View File
@@ -162,7 +162,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
{
if(!sender->KeyRingCheck(RuleI(Adventure, ItemIDToEnablePorts)))
{
if(sender->GetInv().HasItem(RuleI(Adventure, ItemIDToEnablePorts)) == SLOT_INVALID)
if (sender->GetInv().HasItem(RuleI(Adventure, ItemIDToEnablePorts)) == INVALID_INDEX)
{
sender->Message_StringID(13, DUNGEON_SEALED);
safe_delete(outapp);
@@ -195,11 +195,11 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
uint8 keepoffkeyring = GetNoKeyring();
uint32 haskey = 0;
uint32 playerkey = 0;
const ItemInst *lockpicks = sender->GetInv().GetItem(SLOT_CURSOR);
const ItemInst *lockpicks = sender->GetInv().GetItem(MainCursor);
haskey = sender->GetInv().HasItem(keyneeded, 1);
if(haskey != SLOT_INVALID)
if (haskey != INVALID_INDEX)
{
playerkey = keyneeded;
}