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Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
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@@ -799,7 +799,7 @@ public:
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void QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call = false);
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void PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootItem_Struct** bag_item_data = 0);
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bool AutoPutLootInInventory(ItemInst& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
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bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0, bool attuned=false, uint16 to_slot=SLOT_CURSOR);
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bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, bool attuned = false, uint16 to_slot = MainCursor);
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void SetStats(uint8 type,int16 set_val);
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void IncStats(uint8 type,int16 increase_val);
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void DropItem(int16 slot_id);
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