[Quest API] Add Spell Blocked Event to Perl/Lua (#4217)

* [Spells] Add Unblockable Spell Table and Spell Blocked Event

- Add `EVENT_SPELL_BLOCKED`, exports `$blocking_spell_id`, `$cast_spell_id`, `$blocking_spell`, and `$cast_spell`.

- Add `event_spell_blocked`, exports `e.blocking_spell_id`, `e.cast_spell_id`, `e.blocking_spell`, and `e.cast_spell`.

- Adds `spells_unblockable` table with a `spell_id` and `is_unblockable` column.
- This table will need to be populated based on known spells that should be unblockable.

- This event will allow operators to perform events when spells are blocked.

* Cleanup

* Cleanup

* Update spells.cpp

* Remove unused repositories.

* Finalize

* Update lua_parser_events.cpp
This commit is contained in:
Alex King
2024-03-31 23:58:30 -04:00
committed by GitHub
parent 048aad437b
commit d77966797e
7 changed files with 258 additions and 20 deletions
+29
View File
@@ -250,6 +250,16 @@ void handle_npc_entity_variable(
std::vector<std::any> *extra_pointers
);
void handle_npc_spell_blocked(
QuestInterface *parse,
lua_State* L,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
// Player
void handle_player_say(
QuestInterface *parse,
@@ -836,6 +846,15 @@ void handle_player_aa_loss(
std::vector<std::any> *extra_pointers
);
void handle_player_spell_blocked(
QuestInterface *parse,
lua_State* L,
Client* client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
// Item
void handle_item_click(
QuestInterface *parse,
@@ -1230,5 +1249,15 @@ void handle_bot_entity_variable(
std::vector<std::any> *extra_pointers
);
void handle_bot_spell_blocked(
QuestInterface *parse,
lua_State* L,
Bot* bot,
Mob* init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
#endif