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[Quest API] Add Spell Blocked Event to Perl/Lua (#4217)
* [Spells] Add Unblockable Spell Table and Spell Blocked Event - Add `EVENT_SPELL_BLOCKED`, exports `$blocking_spell_id`, `$cast_spell_id`, `$blocking_spell`, and `$cast_spell`. - Add `event_spell_blocked`, exports `e.blocking_spell_id`, `e.cast_spell_id`, `e.blocking_spell`, and `e.cast_spell`. - Adds `spells_unblockable` table with a `spell_id` and `is_unblockable` column. - This table will need to be populated based on known spells that should be unblockable. - This event will allow operators to perform events when spells are blocked. * Cleanup * Cleanup * Update spells.cpp * Remove unused repositories. * Finalize * Update lua_parser_events.cpp
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@@ -1854,9 +1854,9 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].min_range = Strings::ToFloat(row[231]);
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sp[tempid].no_remove = Strings::ToBool(row[232]);
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sp[tempid].damage_shield_type = 0;
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}
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}
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LoadDamageShieldTypes(sp, max_spells);
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LoadDamageShieldTypes(sp, max_spells);
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}
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void SharedDatabase::LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message) {
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