[Performance] Don't process ProjectileAttack checks for NPC's that are not engaged in any combat

This commit is contained in:
Akkadius
2017-03-28 03:05:46 -05:00
parent f931ef7bcb
commit d777b1048d
4 changed files with 34 additions and 33 deletions
+1
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@@ -6,6 +6,7 @@ Akkadius: [Performance] Fixed a large overhead issue where every single NPC in a
Akkadius: [Performance] Removed a timer where clients would constantly calculate light amount on equipment every 600ms, instead
clients will update light when changing equipment or entering a zone
Akkadius: [Performance] Disabled enraged timer checks for NPC's that do not actually have enrage as a special attack
Akkadius: [Performance] Don't process ProjectileAttack checks for NPC's that are not engaged in any combat
== 03/27/2017 ==
Akkadius: [Performance] Reworked how client to NPC aggro checks are made