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Chnage netcode logging check to use is_category_enabled instead of just checking for console
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@ -398,7 +398,7 @@ void ClearMappedOpcode(EmuOpcode op)
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// client methods
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// client methods
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int Client::HandlePacket(const EQApplicationPacket *app)
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int Client::HandlePacket(const EQApplicationPacket *app)
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{
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{
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if(Log.log_settings[Logs::LogCategory::Netcode].log_to_console > 0) {
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if (Log.log_settings[Logs::LogCategory::Netcode].is_category_enabled == 1) {
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char buffer[64];
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char buffer[64];
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app->build_header_dump(buffer);
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app->build_header_dump(buffer);
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Log.Out(Logs::Detail, Logs::Client_Server_Packet, "Dispatch opcode: %s", buffer);
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Log.Out(Logs::Detail, Logs::Client_Server_Packet, "Dispatch opcode: %s", buffer);
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