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Allow display window to be snoozed
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@@ -246,6 +246,9 @@ public:
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std::unordered_map<Mob *, float> close_mobs;
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bool is_client_moving;
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void SetDisplayMobInfoWindow(bool display_mob_info_window);
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bool GetDisplayMobInfoWindow() const;
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//abstract virtual function implementations required by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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@@ -1458,6 +1461,8 @@ private:
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int Haste; //precalced value
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uint32 tmSitting; // time stamp started sitting, used for HP regen bonus added on MAY 5, 2004
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bool display_mob_info_window;
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int32 max_end;
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int32 current_endurance;
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