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Relocated 'stop movement' code into class Mob from class Bot
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@@ -569,6 +569,8 @@ public:
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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void SendPosition();
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void StopMoving();
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void StopMoving(float new_heading);
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void SetSpawned() { spawned = true; };
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bool Spawned() { return spawned; };
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virtual bool ShouldISpawnFor(Client *c) { return true; }
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