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[Feature] AA Cap Limit (#2423)
* [Feature] AA Cap Limit Will force unused AA points to the cap if they exceed the cap. Will also force AA Percentage to 0%. NOTE: The variable, UnusedAAPointCap, should NOT be lowered once implemented without first checking the DB for how many Unused AAs people have. The next time they gain any EXP, it WILL drop them to cap. Also, PCs should be given warning prior to this patch going to Live, to ensure they have a chance to spend any AAs above the cap, else they will lose them. * Fix formatting on strings * Fixes * Change ConvertArray to fmt * Fix formating and >= 0 aa_cap per review
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@@ -686,6 +686,7 @@ RULE_REAL(AA, ModernAAScalingStartPercent, 1000, "1000% or 10x AA experience at
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RULE_INT(AA, ModernAAScalingAAMinimum, 0, "The minimum number of earned AA before AA experience scaling begins")
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RULE_INT(AA, ModernAAScalingAALimit, 4000, "The number of earned AA when AA experience scaling ends")
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RULE_BOOL(AA, SoundForAAEarned, false, "Play sound when AA point earned")
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RULE_INT(AA, UnusedAAPointCap, -1, "Cap for Unused AA Points. Default: -1. NOTE: DO NOT LOWER THIS WITHOUT KNOWING WHAT YOU ARE DOING. MAY RESULT IN PLAYERS LOSING AAs.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Console)
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