[Cleanup] Cleaning up Raid.cpp (#3125)

* [Cleanup] Cleanup Raid.cpp

* cleanup

* fix is_bot instances

* bracket cleanup

* bracket cleanup

* rename variables in struct

* fix for merge
This commit is contained in:
Aeadoin
2023-03-20 11:39:14 -04:00
committed by GitHub
parent 2415645b86
commit d6b954a4b9
33 changed files with 846 additions and 779 deletions
+5 -6
View File
@@ -2746,23 +2746,23 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
switch (r->GetLootType()) {
case 0:
case 1:
if (r->members[x].member && r->members[x].IsRaidLeader) {
if (r->members[x].member && r->members[x].is_raid_leader) {
corpse->AllowPlayerLoot(r->members[x].member, i);
i++;
}
break;
case 2:
if (r->members[x].member && r->members[x].IsRaidLeader) {
if (r->members[x].member && r->members[x].is_raid_leader) {
corpse->AllowPlayerLoot(r->members[x].member, i);
i++;
}
else if (r->members[x].member && r->members[x].IsGroupLeader) {
else if (r->members[x].member && r->members[x].is_group_leader) {
corpse->AllowPlayerLoot(r->members[x].member, i);
i++;
}
break;
case 3:
if (r->members[x].member && r->members[x].IsLooter) {
if (r->members[x].member && r->members[x].is_looter) {
corpse->AllowPlayerLoot(r->members[x].member, i);
i++;
}
@@ -4395,8 +4395,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
);
}
}
} //end packet sending
}
void Mob::HealDamage(uint64 amount, Mob* caster, uint16 spell_id)
{