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[Cleanup] Cleaning up Raid.cpp (#3125)
* [Cleanup] Cleanup Raid.cpp * cleanup * fix is_bot instances * bracket cleanup * bracket cleanup * rename variables in struct * fix for merge
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+5
-6
@@ -2746,23 +2746,23 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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switch (r->GetLootType()) {
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case 0:
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case 1:
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if (r->members[x].member && r->members[x].IsRaidLeader) {
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if (r->members[x].member && r->members[x].is_raid_leader) {
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corpse->AllowPlayerLoot(r->members[x].member, i);
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i++;
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}
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break;
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case 2:
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if (r->members[x].member && r->members[x].IsRaidLeader) {
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if (r->members[x].member && r->members[x].is_raid_leader) {
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corpse->AllowPlayerLoot(r->members[x].member, i);
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i++;
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}
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else if (r->members[x].member && r->members[x].IsGroupLeader) {
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else if (r->members[x].member && r->members[x].is_group_leader) {
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corpse->AllowPlayerLoot(r->members[x].member, i);
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i++;
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}
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break;
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case 3:
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if (r->members[x].member && r->members[x].IsLooter) {
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if (r->members[x].member && r->members[x].is_looter) {
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corpse->AllowPlayerLoot(r->members[x].member, i);
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i++;
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}
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@@ -4395,8 +4395,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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);
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}
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}
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} //end packet sending
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}
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void Mob::HealDamage(uint64 amount, Mob* caster, uint16 spell_id)
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{
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