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Fix for beneficial spells that do decrease hit point over time to start working again.
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@ -3471,14 +3471,16 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
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{
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{
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effect_value = CalcSpellEffectValue(spell_id, i, caster_level, caster, ticsremaining);
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effect_value = CalcSpellEffectValue(spell_id, i, caster_level, caster, ticsremaining);
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//Handle client cast DOTs here.
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//Handle client cast DOTs here.
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if (caster && effect_value < 0 && IsDetrimentalSpell(spell_id)){
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if (caster && effect_value < 0){
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if (caster->IsClient()){
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if (IsDetrimentalSpell(spell_id)){
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if (!caster->CastToClient()->GetFeigned())
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if (caster->IsClient()){
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if (!caster->CastToClient()->GetFeigned())
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AddToHateList(caster, -effect_value);
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}
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else if (!IsClient()) //Allow NPC's to generate hate if casted on other NPC's.
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AddToHateList(caster, -effect_value);
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AddToHateList(caster, -effect_value);
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}
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}
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else if (!IsClient()) //Allow NPC's to generate hate if casted on other NPC's.
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AddToHateList(caster, -effect_value);
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effect_value = caster->GetActDoTDamage(spell_id, effect_value, this);
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effect_value = caster->GetActDoTDamage(spell_id, effect_value, this);
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