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Give pets 30 buff because that's what they got
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@@ -1472,7 +1472,7 @@ bool BotDatabase::LoadPetBuffs(const uint32 bot_id, SpellBuff_Struct* pet_buffs)
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return true;
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int buff_index = 0;
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for (auto row = results.begin(); row != results.end() && buff_index < BUFF_COUNT; ++row) {
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for (auto row = results.begin(); row != results.end() && buff_index < PET_BUFF_COUNT; ++row) {
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pet_buffs[buff_index].spellid = atoi(row[0]);
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pet_buffs[buff_index].level = atoi(row[1]);
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pet_buffs[buff_index].duration = atoi(row[2]);
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@@ -1509,7 +1509,7 @@ bool BotDatabase::SavePetBuffs(const uint32 bot_id, const SpellBuff_Struct* pet_
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if (!saved_pet_index)
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return true;
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for (int buff_index = 0; buff_index < BUFF_COUNT; ++buff_index) {
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for (int buff_index = 0; buff_index < PET_BUFF_COUNT; ++buff_index) {
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if (!pet_buffs[buff_index].spellid || pet_buffs[buff_index].spellid == SPELL_UNKNOWN)
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continue;
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