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Give pets 30 buff because that's what they got
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@@ -1177,9 +1177,9 @@ namespace SoF
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OUT(petid);
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OUT(buffcount);
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int EQBuffSlot = 0;
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int EQBuffSlot = 0; // do we really want to shuffle them around like this?
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for (uint32 EmuBuffSlot = 0; EmuBuffSlot < BUFF_COUNT; ++EmuBuffSlot)
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for (uint32 EmuBuffSlot = 0; EmuBuffSlot < PET_BUFF_COUNT; ++EmuBuffSlot)
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{
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if (emu->spellid[EmuBuffSlot])
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{
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