Add Optional Enforce Task Level Requirement

Affected:
quest::assigntask
$client->AssignTask

This is to allow those task level requirements in DB to be used,
optionally. It defaults to do not enforce (translated: no change for
current servers), but can be set with an additional flag to both
commands (see below). The LUA bit was added thanks to help from demonstar55.

quest::assigntask(703); # works
quest::assigntask(703, 1); # denies user
$client->AssignTask(701, $npc->GetID()); # works
$client->AssignTask(701, $npc->GetID(), 1); # denies user
This commit is contained in:
hateborne
2015-07-15 19:16:51 -04:00
parent 3cd474e960
commit d64f79cb2a
9 changed files with 69 additions and 15 deletions
+3 -1
View File
@@ -168,7 +168,7 @@ public:
int GetTaskActivityDoneCount(int index, int ActivityID);
int GetTaskActivityDoneCountFromTaskID(int TaskID, int ActivityID);
int GetTaskStartTime(int index);
void AcceptNewTask(Client *c, int TaskID, int NPCID);
void AcceptNewTask(Client *c, int TaskID, int NPCID, bool enforce_level_requirement = false);
void FailTask(Client *c, int TaskID);
int TaskTimeLeft(int TaskID);
int IsTaskCompleted(int TaskID);
@@ -230,6 +230,8 @@ public:
void SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *TaskList);
void SendTaskSelectorNew(Client *c, Mob *mob, int TaskCount, int *TaskList);
bool AppropriateLevel(int TaskID, int PlayerLevel);
int GetTaskMinLevel(int TaskID);
int GetTaskMaxLevel(int TaskID);
void TaskSetSelector(Client *c, ClientTaskState *state, Mob *mob, int TaskSetID);
void SendActiveTasksToClient(Client *c, bool TaskComplete=false);
void SendSingleActiveTaskToClient(Client *c, int TaskIndex, bool TaskComplete, bool BringUpTaskJournal=false);