Developement Branch AISpellEffects.

Debug crash on NPC death.
This commit is contained in:
KayenEQ 2014-04-25 08:52:49 -04:00
parent aba1acea9c
commit d64f762277
10 changed files with 409 additions and 74 deletions

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@ -0,0 +1,50 @@
-- TEST SQL --
ALTER TABLE `npc_types` ADD `npc_spells_effects` int( 11 ) UNSIGNED NOT NULL DEFAULT '0' AFTER `npc_spells`;
SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `npc_spells_effects_entries`
-- ----------------------------
DROP TABLE IF EXISTS `npc_spells_effects_entries`;
CREATE TABLE `npc_spells_effects_entries` (
`id` int(11) unsigned NOT NULL AUTO_INCREMENT,
`npc_spells_effects_id` int(11) NOT NULL DEFAULT '0',
`spell_effect_id` smallint(5) NOT NULL DEFAULT '0',
`minlevel` tinyint(3) unsigned NOT NULL,
`maxlevel` tinyint(3) unsigned NOT NULL,
`se_base` int(11) NOT NULL DEFAULT '0',
`se_limit` int(11) NOT NULL DEFAULT '0',
`se_max` int(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `spellsid_spellid` (`npc_spells_effects_id`,`spell_effect_id`)
) ENGINE=InnoDB AUTO_INCREMENT=18374 DEFAULT CHARSET=latin1;
-- ----------------------------
-- Records of npc_spells_effects_entries
-- ----------------------------
INSERT INTO `npc_spells_effects_entries` VALUES ('1', '1', '169', '0', '255', '10000', '-1', '0');
INSERT INTO `npc_spells_effects_entries` VALUES ('2', '1', '168', '0', '255', '3999', '-1', '0');
INSERT INTO `npc_spells_effects_entries` VALUES ('3', '2', '167', '0', '255', '98', '-1', '0');
SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `npc_spells_effects`
-- ----------------------------
DROP TABLE IF EXISTS `npc_spells_effects`;
CREATE TABLE `npc_spells_effects` (
`id` int(11) unsigned NOT NULL AUTO_INCREMENT,
`name` tinytext,
`parent_list` int(11) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=1079 DEFAULT CHARSET=latin1;
-- ----------------------------
-- Records of npc_spells_effects
-- ----------------------------
INSERT INTO `npc_spells_effects` VALUES ('1', 'Critical', '0');
INSERT INTO `npc_spells_effects` VALUES ('2', 'ParentTest', '1');

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@ -530,6 +530,7 @@ void NPC::AI_Start(uint32 iMoveDelay) {
if (NPCTypedata) {
AI_AddNPCSpells(NPCTypedata->npc_spells_id);
ProcessSpecialAbilities(NPCTypedata->special_abilities);
AI_AddNPCSpellsEffects(NPCTypedata->npc_spells_effects_id);
}
SendTo(GetX(), GetY(), GetZ());
@ -1879,7 +1880,7 @@ bool NPC::AI_EngagedCastCheck() {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
mlog(AI__SPELLS, "Engaged autocast check triggered. Trying to cast healing spells then maybe offensive spells.");
Shout("KAYEN");
// try casting a heal or gate
if (!AICastSpell(this, 100, SpellType_Heal | SpellType_Escape | SpellType_InCombatBuff)) {
// try casting a heal on nearby
@ -2277,6 +2278,7 @@ create table npc_spells_entries (
*/
bool IsSpellInList(DBnpcspells_Struct* spell_list, int16 iSpellID);
bool IsSpellEffectInList(DBnpcspellseffects_Struct* spelleffect_list, uint16 iSpellEffectID, int32 base, int32 limit, int32 max);
bool Compare_AI_Spells(AISpells_Struct i, AISpells_Struct j);
bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
@ -2351,6 +2353,110 @@ bool NPC::AI_AddNPCSpells(uint32 iDBSpellsID) {
return true;
}
bool NPC::AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
npc_spells_effects_id = iDBSpellsEffectsID;
AIspellsEffects.clear();
if (iDBSpellsEffectsID == 0)
return false;
DBnpcspellseffects_Struct* spell_effects_list = database.GetNPCSpellsEffects(iDBSpellsEffectsID);
if (!spell_effects_list) {
return false;
}
DBnpcspellseffects_Struct* parentlist = database.GetNPCSpellsEffects(spell_effects_list->parent_list);
uint32 i;
#if MobAI_DEBUG_Spells >= 10
std::cout << "Loading NPCSpellsEffects onto " << this->GetName() << ": dbspellseffectsid=" << iDBSpellsEffectsID;
if (spell_effects_list) {
std::cout << " (found, " << spell_effects_list->numentries << "), parentlist=" << spell_effects)list->parent_list;
if (spell_effects_list->parent_list) {
if (parentlist) {
std::cout << " (found, " << parentlist->numentries << ")";
}
else
std::cout << " (not found)";
}
}
else
std::cout << " (not found)";
std::cout << std::endl;
#endif
if (parentlist) {
for (i=0; i<parentlist->numentries; i++) {
if (GetLevel() >= parentlist->entries[i].minlevel && GetLevel() <= parentlist->entries[i].maxlevel && parentlist->entries[i].spelleffectid > 0) {
if (!IsSpellEffectInList(spell_effects_list, parentlist->entries[i].spelleffectid, parentlist->entries[i].base,
parentlist->entries[i].limit, parentlist->entries[i].max))
{
AddSpellEffectToNPCList(parentlist->entries[i].spelleffectid,
parentlist->entries[i].base, parentlist->entries[i].limit,
parentlist->entries[i].max);
}
}
}
}
for (i=0; i<spell_effects_list->numentries; i++) {
if (GetLevel() >= spell_effects_list->entries[i].minlevel && GetLevel() <= spell_effects_list->entries[i].maxlevel && spell_effects_list->entries[i].spelleffectid > 0) {
AddSpellEffectToNPCList(spell_effects_list->entries[i].spelleffectid,
spell_effects_list->entries[i].base, spell_effects_list->entries[i].limit,
spell_effects_list->entries[i].max);
}
}
return true;
}
void NPC::ApplyAISpellEffects(StatBonuses* newbon)
{
if (!AI_HasSpellsEffects())
return;
for(int i=0; i < AIspellsEffects.size(); i++)
{
Shout("ApplyAISpellEffects %i %i %i %i", AIspellsEffects[i].spelleffectid, AIspellsEffects[i].base, AIspellsEffects[i].limit,AIspellsEffects[i].max);
ApplySpellsBonuses(0, 0, newbon, 0, false, 0,-1,
true, AIspellsEffects[i].spelleffectid, AIspellsEffects[i].base, AIspellsEffects[i].limit,AIspellsEffects[i].max);
}
return;
}
// adds a spell to the list, taking into account priority and resorting list as needed.
void NPC::AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base, int32 limit, int32 max)
{
if(!iSpellEffectID)
return;
HasAISpellEffects = true;
AISpellsEffects_Struct t;
t.spelleffectid = iSpellEffectID;
t.base = base;
t.limit = limit;
t.max = max;
Shout("AddSpellEffectToNPCList %i %i %i %i", iSpellEffectID,base, limit, max );
AIspellsEffects.push_back(t);
}
bool IsSpellEffectInList(DBnpcspellseffects_Struct* spelleffect_list, uint16 iSpellEffectID, int32 base, int32 limit, int32 max) {
for (uint32 i=0; i < spelleffect_list->numentries; i++) {
if (spelleffect_list->entries[i].spelleffectid == iSpellEffectID && spelleffect_list->entries[i].base == base
&& spelleffect_list->entries[i].limit == limit && spelleffect_list->entries[i].max == max)
return true;
}
return false;
}
bool IsSpellInList(DBnpcspells_Struct* spell_list, int16 iSpellID) {
for (uint32 i=0; i < spell_list->numentries; i++) {
if (spell_list->entries[i].spellid == iSpellID)
@ -2415,6 +2521,7 @@ void NPC::AISpellsList(Client *c)
DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
if (iDBSpellsID == 0)
return 0;
if (!npc_spells_cache) {
npc_spells_maxid = GetMaxNPCSpellsID();
npc_spells_cache = new DBnpcspells_Struct*[npc_spells_maxid+1];
@ -2424,11 +2531,13 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
npc_spells_loadtried[i] = false;
}
}
if (iDBSpellsID > npc_spells_maxid)
return 0;
if (npc_spells_cache[iDBSpellsID]) { // it's in the cache, easy =)
return npc_spells_cache[iDBSpellsID];
}
else if (!npc_spells_loadtried[iDBSpellsID]) { // no reason to ask the DB again if we have failed once already
npc_spells_loadtried[iDBSpellsID] = true;
char errbuf[MYSQL_ERRMSG_SIZE];
@ -2527,3 +2636,104 @@ uint32 ZoneDatabase::GetMaxNPCSpellsID() {
return 0;
}
DBnpcspellseffects_Struct* ZoneDatabase::GetNPCSpellsEffects(uint32 iDBSpellsEffectsID) {
if (iDBSpellsEffectsID == 0)
return 0;
if (!npc_spellseffects_cache) {
npc_spellseffects_maxid = GetMaxNPCSpellsEffectsID();
npc_spellseffects_cache = new DBnpcspellseffects_Struct*[npc_spellseffects_maxid+1];
npc_spellseffects_loadtried = new bool[npc_spellseffects_maxid+1];
for (uint32 i=0; i<=npc_spellseffects_maxid; i++) {
npc_spellseffects_cache[i] = 0;
npc_spellseffects_loadtried[i] = false;
}
}
if (iDBSpellsEffectsID > npc_spellseffects_maxid)
return 0;
if (npc_spellseffects_cache[iDBSpellsEffectsID]) { // it's in the cache, easy =)
return npc_spellseffects_cache[iDBSpellsEffectsID];
}
else if (!npc_spellseffects_loadtried[iDBSpellsEffectsID]) { // no reason to ask the DB again if we have failed once already
npc_spellseffects_loadtried[iDBSpellsEffectsID] = true;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT id, parent_list from npc_spells_effects where id=%d", iDBSpellsEffectsID), errbuf, &result)) {
safe_delete_array(query);
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
uint32 tmpparent_list = atoi(row[1]);
mysql_free_result(result);
if (RunQuery(query, MakeAnyLenString(&query, "SELECT spell_effect_id, minlevel, maxlevel,se_base, se_limit, se_max from npc_spells_effects_entries where npc_spells_effects_id=%d ORDER BY minlevel", iDBSpellsEffectsID), errbuf, &result)) {
safe_delete_array(query);
uint32 tmpSize = sizeof(DBnpcspellseffects_Struct) + (sizeof(DBnpcspellseffects_Struct) * mysql_num_rows(result));
npc_spellseffects_cache[iDBSpellsEffectsID] = (DBnpcspellseffects_Struct*) new uchar[tmpSize];
memset(npc_spellseffects_cache[iDBSpellsEffectsID], 0, tmpSize);
npc_spellseffects_cache[iDBSpellsEffectsID]->parent_list = tmpparent_list;
npc_spellseffects_cache[iDBSpellsEffectsID]->numentries = mysql_num_rows(result);
int j = 0;
while ((row = mysql_fetch_row(result))) {
int spell_effect_id = atoi(row[0]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].spelleffectid = spell_effect_id;
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].minlevel = atoi(row[1]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].maxlevel = atoi(row[2]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].base = atoi(row[3]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].limit = atoi(row[4]);
npc_spellseffects_cache[iDBSpellsEffectsID]->entries[j].max = atoi(row[5]);
j++;
}
mysql_free_result(result);
return npc_spellseffects_cache[iDBSpellsEffectsID];
}
else {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
return 0;
}
}
else {
mysql_free_result(result);
}
}
else {
std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
return 0;
}
return 0;
}
return 0;
}
uint32 ZoneDatabase::GetMaxNPCSpellsEffectsID() {
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT max(id) from npc_spells_effects"), errbuf, &result)) {
safe_delete_array(query);
if (mysql_num_rows(result) == 1) {
row = mysql_fetch_row(result);
uint32 ret = 0;
if (row[0])
ret = atoi(row[0]);
mysql_free_result(result);
return ret;
}
mysql_free_result(result);
}
else {
std::cerr << "Error in GetMaxNPCSpellsEffectsID query '" << query << "' " << errbuf << std::endl;
safe_delete_array(query);
return 0;
}
return 0;
}

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@ -2121,6 +2121,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
if(p_depop == true)
return false;
HasAISpellEffects = false;
BuffFadeAll();
uint8 killed_level = GetLevel();

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@ -1258,6 +1258,10 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
}
}
//Applies any perma NPC spell bonuses from npc_spells_effects table.
if (IsNPC())
CastToNPC()->ApplyAISpellEffects(newbon);
//Removes the spell bonuses that are effected by a 'negate' debuff.
if (spellbonuses.NegateEffects){
for(i = 0; i < buff_count; i++) {
@ -1270,12 +1274,13 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
if (GetClass() == BARD) newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
}
void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterId, bool item_bonus, uint32 ticsremaining, int buffslot)
void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterId, bool item_bonus, uint32 ticsremaining, int buffslot,
bool IsAISpellEffect, uint16 effect_id, int32 se_base, int32 se_limit, int32 se_max)
{
int i, effect_value;
int i, effect_value, base2, max, effectid;
Mob *caster = nullptr;
if(!IsValidSpell(spell_id))
if(!IsAISpellEffect && !IsValidSpell(spell_id))
return;
if(casterId > 0)
@ -1283,6 +1288,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
for (i = 0; i < EFFECT_COUNT; i++)
{
//Buffs/Item effects
if (!IsAISpellEffect) {
if(IsBlankSpellEffect(spell_id, i))
continue;
@ -1293,9 +1301,22 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
continue;
}
effect_value = CalcSpellEffectValue(spell_id, i, casterlevel, caster, ticsremaining);
switch (spells[spell_id].effectid[i])
effectid = spells[spell_id].effectid[i];
effect_value = CalcSpellEffectValue(spell_id, i, casterlevel, caster, ticsremaining);
base2 = spells[spell_id].base2[i];
max = spells[spell_id].max[i];
}
//Use AISpellEffects
else {
effectid = effect_id;
effect_value = se_base;
base2 = se_limit;
max = se_max;
i = EFFECT_COUNT; //End the loop
}
switch (effectid)
{
case SE_CurrentHP: //regens
if(effect_value > 0) {
@ -1631,27 +1652,27 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_CriticalHitChance:
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus) {
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->CriticalHitChance[HIGHEST_SKILL+1] += effect_value;
else
newbon->CriticalHitChance[spells[spell_id].base2[i]] += effect_value;
newbon->CriticalHitChance[base2] += effect_value;
}
else if(effect_value < 0) {
if(spells[spell_id].base2[i] == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] > effect_value)
if(base2 == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] > effect_value)
newbon->CriticalHitChance[HIGHEST_SKILL+1] = effect_value;
else if(spells[spell_id].base2[i] != -1 && newbon->CriticalHitChance[spells[spell_id].base2[i]] > effect_value)
newbon->CriticalHitChance[spells[spell_id].base2[i]] = effect_value;
else if(base2 != -1 && newbon->CriticalHitChance[base2] > effect_value)
newbon->CriticalHitChance[base2] = effect_value;
}
else if(spells[spell_id].base2[i] == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] < effect_value)
else if(base2 == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] < effect_value)
newbon->CriticalHitChance[HIGHEST_SKILL+1] = effect_value;
else if(spells[spell_id].base2[i] != -1 && newbon->CriticalHitChance[spells[spell_id].base2[i]] < effect_value)
newbon->CriticalHitChance[spells[spell_id].base2[i]] = effect_value;
else if(base2 != -1 && newbon->CriticalHitChance[base2] < effect_value)
newbon->CriticalHitChance[base2] = effect_value;
break;
}
@ -1812,7 +1833,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_HundredHands:
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus)
newbon->HundredHands += spells[spell_id].base[i];
newbon->HundredHands += effect_value;
if (effect_value > 0 && effect_value > newbon->HundredHands)
newbon->HundredHands = effect_value; //Increase Weapon Delay
@ -1825,7 +1846,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
if(newbon->MeleeSkillCheck < effect_value) {
newbon->MeleeSkillCheck = effect_value;
newbon->MeleeSkillCheckSkill = spells[spell_id].base2[i]==-1?255:spells[spell_id].base2[i];
newbon->MeleeSkillCheckSkill = base2==-1?255:base2;
}
break;
}
@ -1834,13 +1855,13 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus){
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->HitChanceEffect[HIGHEST_SKILL+1] += effect_value;
else
newbon->HitChanceEffect[spells[spell_id].base2[i]] += effect_value;
newbon->HitChanceEffect[base2] += effect_value;
}
else if(spells[spell_id].base2[i] == -1){
else if(base2 == -1){
if ((effect_value < 0) && (newbon->HitChanceEffect[HIGHEST_SKILL+1] > effect_value))
newbon->HitChanceEffect[HIGHEST_SKILL+1] = effect_value;
@ -1852,12 +1873,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
else {
if ((effect_value < 0) && (newbon->HitChanceEffect[spells[spell_id].base2[i]] > effect_value))
newbon->HitChanceEffect[spells[spell_id].base2[i]] = effect_value;
if ((effect_value < 0) && (newbon->HitChanceEffect[base2] > effect_value))
newbon->HitChanceEffect[base2] = effect_value;
else if (!newbon->HitChanceEffect[spells[spell_id].base2[i]] ||
((newbon->HitChanceEffect[spells[spell_id].base2[i]] > 0) && (newbon->HitChanceEffect[spells[spell_id].base2[i]] < effect_value)))
newbon->HitChanceEffect[spells[spell_id].base2[i]] = effect_value;
else if (!newbon->HitChanceEffect[base2] ||
((newbon->HitChanceEffect[base2] > 0) && (newbon->HitChanceEffect[base2] < effect_value)))
newbon->HitChanceEffect[base2] = effect_value;
}
break;
@ -1866,19 +1887,19 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_DamageModifier:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->DamageModifier[HIGHEST_SKILL+1] += effect_value;
else
newbon->DamageModifier[spells[spell_id].base2[i]] += effect_value;
newbon->DamageModifier[base2] += effect_value;
break;
}
case SE_MinDamageModifier:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->MinDamageModifier[HIGHEST_SKILL+1] += effect_value;
else
newbon->MinDamageModifier[spells[spell_id].base2[i]] += effect_value;
newbon->MinDamageModifier[base2] += effect_value;
break;
}
@ -1921,8 +1942,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->DeathSave[0] = effect_value; //1='Partial' 2='Full'
newbon->DeathSave[1] = buffslot;
//These are used in later expansion spell effects.
newbon->DeathSave[2] = spells[spell_id].base2[i];//Min level for HealAmt
newbon->DeathSave[3] = spells[spell_id].max[i];//HealAmt
newbon->DeathSave[2] = base2;//Min level for HealAmt
newbon->DeathSave[3] = max;//HealAmt
}
break;
}
@ -1937,7 +1958,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
else if(newbon->DivineSaveChance[0] < effect_value)
{
newbon->DivineSaveChance[0] = effect_value;
newbon->DivineSaveChance[1] = spells[spell_id].base2[i];
newbon->DivineSaveChance[1] = base2;
//SetDeathSaveChance(true);
}
break;
@ -1972,10 +1993,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_SkillDamageTaken:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->SkillDmgTaken[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDmgTaken[spells[spell_id].base2[i]] += effect_value;
newbon->SkillDmgTaken[base2] += effect_value;
break;
}
@ -2000,8 +2021,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
newbon->CriticalSpellChance += effect_value;
if (spells[spell_id].base2[i] > newbon->SpellCritDmgIncNoStack)
newbon->SpellCritDmgIncNoStack = spells[spell_id].base2[i];
if (base2 > newbon->SpellCritDmgIncNoStack)
newbon->SpellCritDmgIncNoStack = base2;
break;
}
@ -2053,9 +2074,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if(!newbon->SpellOnKill[e])
{
// Base2 = Spell to fire | Base1 = % chance | Base3 = min level
newbon->SpellOnKill[e] = spells[spell_id].base2[i];
newbon->SpellOnKill[e] = base2;
newbon->SpellOnKill[e+1] = effect_value;
newbon->SpellOnKill[e+2] = spells[spell_id].max[i];
newbon->SpellOnKill[e+2] = max;
break;
}
}
@ -2069,7 +2090,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if(!newbon->SpellOnDeath[e])
{
// Base2 = Spell to fire | Base1 = % chance
newbon->SpellOnDeath[e] = spells[spell_id].base2[i];
newbon->SpellOnDeath[e] = base2;
newbon->SpellOnDeath[e+1] = effect_value;
break;
}
@ -2079,26 +2100,26 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_CriticalDamageMob:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->CritDmgMob[HIGHEST_SKILL+1] += effect_value;
else
newbon->CritDmgMob[spells[spell_id].base2[i]] += effect_value;
newbon->CritDmgMob[base2] += effect_value;
break;
}
case SE_ReduceSkillTimer:
{
if(newbon->SkillReuseTime[spells[spell_id].base2[i]] < effect_value)
newbon->SkillReuseTime[spells[spell_id].base2[i]] = effect_value;
if(newbon->SkillReuseTime[base2] < effect_value)
newbon->SkillReuseTime[base2] = effect_value;
break;
}
case SE_SkillDamageAmount:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->SkillDamageAmount[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDamageAmount[spells[spell_id].base2[i]] += effect_value;
newbon->SkillDamageAmount[base2] += effect_value;
break;
}
@ -2188,10 +2209,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_SkillDamageAmount2:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->SkillDamageAmount2[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDamageAmount2[spells[spell_id].base2[i]] += effect_value;
newbon->SkillDamageAmount2[base2] += effect_value;
break;
}
@ -2219,7 +2240,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (newbon->MeleeThresholdGuard[0] < effect_value){
newbon->MeleeThresholdGuard[0] = effect_value;
newbon->MeleeThresholdGuard[1] = buffslot;
newbon->MeleeThresholdGuard[2] = spells[spell_id].base2[i];
newbon->MeleeThresholdGuard[2] = base2;
}
break;
}
@ -2229,7 +2250,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (newbon->SpellThresholdGuard[0] < effect_value){
newbon->SpellThresholdGuard[0] = effect_value;
newbon->SpellThresholdGuard[1] = buffslot;
newbon->SpellThresholdGuard[2] = spells[spell_id].base2[i];
newbon->SpellThresholdGuard[2] = base2;
}
break;
}
@ -2263,20 +2284,20 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_TriggerMeleeThreshold:
{
if (newbon->TriggerMeleeThreshold[2] < spells[spell_id].base2[i]){
if (newbon->TriggerMeleeThreshold[2] < base2){
newbon->TriggerMeleeThreshold[0] = effect_value;
newbon->TriggerMeleeThreshold[1] = buffslot;
newbon->TriggerMeleeThreshold[2] = spells[spell_id].base2[i];
newbon->TriggerMeleeThreshold[2] = base2;
}
break;
}
case SE_TriggerSpellThreshold:
{
if (newbon->TriggerSpellThreshold[2] < spells[spell_id].base2[i]){
if (newbon->TriggerSpellThreshold[2] < base2){
newbon->TriggerSpellThreshold[0] = effect_value;
newbon->TriggerSpellThreshold[1] = buffslot;
newbon->TriggerSpellThreshold[2] = spells[spell_id].base2[i];
newbon->TriggerSpellThreshold[2] = base2;
}
break;
}
@ -2291,7 +2312,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_ShieldEquipDmgMod:
newbon->ShieldEquipDmgMod[0] += effect_value;
newbon->ShieldEquipDmgMod[1] += spells[spell_id].base2[i];
newbon->ShieldEquipDmgMod[1] += base2;
break;
case SE_BlockBehind:
@ -2380,7 +2401,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
case SE_AddSingingMod:
switch (spells[spell_id].base2[i])
switch (base2)
{
case ItemTypeWindInstrument:
newbon->windMod += effect_value;
@ -2474,8 +2495,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
for(int e = 0; e < MAX_RESISTABLE_EFFECTS*2; e+=2)
{
if(!newbon->SEResist[e] &&
((newbon->SEResist[e] = spells[spell_id].base2[i]) && (newbon->SEResist[e+1] < effect_value)) ){
newbon->SEResist[e] = spells[spell_id].base2[i];
((newbon->SEResist[e] = base2) && (newbon->SEResist[e+1] < effect_value)) ){
newbon->SEResist[e] = base2;
newbon->SEResist[e+1] = effect_value;
break;
}
@ -2493,7 +2514,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_GiveDoubleRiposte:
{
//Only allow for regular double riposte chance.
if(newbon->GiveDoubleRiposte[spells[spell_id].base2[i]] == 0){
if(newbon->GiveDoubleRiposte[base2] == 0){
if(newbon->GiveDoubleRiposte[0] < effect_value)
newbon->GiveDoubleRiposte[0] = effect_value;
}
@ -2504,7 +2525,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
if(newbon->SlayUndead[1] < effect_value)
newbon->SlayUndead[0] = effect_value; // Rate
newbon->SlayUndead[1] = spells[spell_id].base2[i]; // Damage Modifier
newbon->SlayUndead[1] = base2; // Damage Modifier
break;
}
@ -2520,7 +2541,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_ImprovedTaunt:
if (newbon->ImprovedTaunt[0] < effect_value) {
newbon->ImprovedTaunt[0] = effect_value;
newbon->ImprovedTaunt[1] = spells[spell_id].base2[i];
newbon->ImprovedTaunt[1] = base2;
newbon->ImprovedTaunt[2] = buffslot;
}
break;
@ -2531,7 +2552,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
case SE_FrenziedDevastation:
newbon->FrenziedDevastation += spells[spell_id].base2[i];
newbon->FrenziedDevastation += base2;
break;
case SE_Root:

View File

@ -182,7 +182,8 @@ public:
bool IsBeneficialAllowed(Mob *target);
virtual int GetCasterLevel(uint16 spell_id);
void ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterID = 0,
bool item_bonus = false, uint32 ticsremaining = 0, int buffslot = -1);
bool item_bonus = false, uint32 ticsremaining = 0, int buffslot = -1,
bool IsAISpellEffect = false, uint16 effect_id = 0, int32 se_base = 0, int32 se_limit = 0, int32 se_max = 0);
void NegateSpellsBonuses(uint16 spell_id);
virtual float GetActSpellRange(uint16 spell_id, float range, bool IsBard = false) { return range;}
virtual int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr) { return value; }

View File

@ -231,6 +231,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
npc_spells_id = 0;
HasAISpell = false;
HasAISpellEffects = false;
if(GetClass() == MERCERNARY_MASTER && RuleB(Mercs, AllowMercs))
{

View File

@ -66,6 +66,13 @@ struct AISpells_Struct {
int16 resist_adjust;
};
struct AISpellsEffects_Struct {
uint16 spelleffectid;
int32 base;
int32 limit;
int32 max;
};
class AA_SwarmPetInfo;
class NPC : public Mob
@ -96,8 +103,11 @@ public:
virtual void AI_Stop();
void AI_DoMovement();
bool AI_AddNPCSpells(uint32 iDBSpellsID);
bool AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID);
virtual bool AI_EngagedCastCheck();
bool AI_HasSpells() { return HasAISpell; }
bool AI_HasSpellsEffects() { return HasAISpellEffects; }
void ApplyAISpellEffects(StatBonuses* newbon);
virtual bool AI_PursueCastCheck();
virtual bool AI_IdleCastCheck();
@ -289,6 +299,7 @@ public:
inline void GiveNPCTypeData(NPCType *ours) { NPCTypedata_ours = ours; }
inline const uint32 GetNPCSpellsID() const { return npc_spells_id; }
inline const uint32 GetNPCSpellsEffectsID() const { return npc_spells_effects_id; }
ItemList itemlist; //kathgar - why is this public? Doing other things or I would check the code
@ -339,6 +350,7 @@ public:
uint32 GetAdventureTemplate() const { return adventure_template_id; }
void AddSpellToNPCList(int16 iPriority, int16 iSpellID, uint16 iType, int16 iManaCost, int32 iRecastDelay, int16 iResistAdjust);
void AddSpellEffectToNPCList(uint16 iSpellEffectID, int32 base, int32 limit, int32 max);
void RemoveSpellFromNPCList(int16 spell_id);
Timer *GetRefaceTimer() const { return reface_timer; }
const uint32 GetAltCurrencyType() const { return NPCTypedata->alt_currency_type; }
@ -401,6 +413,9 @@ protected:
virtual bool AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes);
virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
uint32 npc_spells_effects_id;
std::vector<AISpellsEffects_Struct> AIspellsEffects;
bool HasAISpellEffects;
uint32 max_dmg;
uint32 min_dmg;

View File

@ -33,8 +33,11 @@ ZoneDatabase::ZoneDatabase(const char* host, const char* user, const char* passw
void ZoneDatabase::ZDBInitVars() {
memset(door_isopen_array, 0, sizeof(door_isopen_array));
npc_spells_maxid = 0;
npc_spellseffects_maxid = 0;
npc_spells_cache = 0;
npc_spellseffects_cache = 0;
npc_spells_loadtried = 0;
npc_spellseffects_loadtried = 0;
max_faction = 0;
faction_array = nullptr;
}
@ -49,6 +52,14 @@ ZoneDatabase::~ZoneDatabase() {
}
safe_delete_array(npc_spells_loadtried);
if (npc_spellseffects_cache) {
for (x=0; x<=npc_spellseffects_maxid; x++) {
safe_delete_array(npc_spellseffects_cache[x]);
}
safe_delete_array(npc_spellseffects_cache);
}
safe_delete_array(npc_spellseffects_loadtried);
if (faction_array != nullptr) {
for (x=0; x <= max_faction; x++) {
if (faction_array[x] != 0)
@ -1053,6 +1064,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
"npc_types.attack_count,"
"npc_types.special_abilities,"
"npc_types.npc_spells_id,"
"npc_types.npc_spells_effects_id,"
"npc_types.d_meele_texture1,"
"npc_types.d_meele_texture2,"
"npc_types.prim_melee_type,"
@ -1151,6 +1163,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
tmpNPCType->attack_count = atoi(row[r++]);
strn0cpy(tmpNPCType->special_abilities, row[r++], 512);
tmpNPCType->npc_spells_id = atoi(row[r++]);
tmpNPCType->npc_spells_effects_id = atoi(row[r++]);
tmpNPCType->d_meele_texture1 = atoi(row[r++]);
tmpNPCType->d_meele_texture2 = atoi(row[r++]);
tmpNPCType->prim_melee_type = atoi(row[r++]);

View File

@ -30,6 +30,17 @@ struct DBnpcspells_entries_Struct {
};
#pragma pack()
#pragma pack(1)
struct DBnpcspellseffects_entries_Struct {
int16 spelleffectid;
uint8 minlevel;
uint8 maxlevel;
int32 base;
int32 limit;
int32 max;
};
#pragma pack()
struct DBnpcspells_Struct {
uint32 parent_list;
int16 attack_proc;
@ -38,6 +49,12 @@ struct DBnpcspells_Struct {
DBnpcspells_entries_Struct entries[0];
};
struct DBnpcspellseffects_Struct {
uint32 parent_list;
uint32 numentries;
DBnpcspellseffects_entries_Struct entries[0];
};
struct DBTradeskillRecipe_Struct {
SkillUseTypes tradeskill;
int16 skill_needed;
@ -345,7 +362,9 @@ public:
void AddLootTableToNPC(NPC* npc,uint32 loottable_id, ItemList* itemlist, uint32* copper, uint32* silver, uint32* gold, uint32* plat);
void AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* itemlist, uint8 droplimit, uint8 mindrop);
uint32 GetMaxNPCSpellsID();
uint32 GetMaxNPCSpellsEffectsID();
DBnpcspells_Struct* GetNPCSpells(uint32 iDBSpellsID);
DBnpcspellseffects_Struct* GetNPCSpellsEffects(uint32 iDBSpellsEffectsID);
/*
* Mercs
@ -475,8 +494,11 @@ protected:
uint32 max_faction;
Faction** faction_array;
uint32 npc_spells_maxid;
uint32 npc_spellseffects_maxid;
DBnpcspells_Struct** npc_spells_cache;
bool* npc_spells_loadtried;
DBnpcspellseffects_Struct** npc_spellseffects_cache;
bool* npc_spellseffects_loadtried;
uint8 door_isopen_array[255];
};

View File

@ -53,6 +53,7 @@ struct NPCType
uint8 helmtexture;
uint32 loottable_id;
uint32 npc_spells_id;
uint32 npc_spells_effects_id;
int32 npc_faction_id;
uint32 merchanttype;
uint32 alt_currency_type;