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Developement Branch AISpellEffects.
Debug crash on NPC death.
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@@ -231,6 +231,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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npc_spells_id = 0;
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HasAISpell = false;
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HasAISpellEffects = false;
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if(GetClass() == MERCERNARY_MASTER && RuleB(Mercs, AllowMercs))
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{
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