Developement Branch AISpellEffects.

Debug crash on NPC death.
This commit is contained in:
KayenEQ
2014-04-25 08:52:49 -04:00
parent aba1acea9c
commit d64f762277
10 changed files with 409 additions and 74 deletions
+89 -68
View File
@@ -1258,6 +1258,10 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
}
}
//Applies any perma NPC spell bonuses from npc_spells_effects table.
if (IsNPC())
CastToNPC()->ApplyAISpellEffects(newbon);
//Removes the spell bonuses that are effected by a 'negate' debuff.
if (spellbonuses.NegateEffects){
for(i = 0; i < buff_count; i++) {
@@ -1270,12 +1274,13 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
if (GetClass() == BARD) newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
}
void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterId, bool item_bonus, uint32 ticsremaining, int buffslot)
void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterId, bool item_bonus, uint32 ticsremaining, int buffslot,
bool IsAISpellEffect, uint16 effect_id, int32 se_base, int32 se_limit, int32 se_max)
{
int i, effect_value;
int i, effect_value, base2, max, effectid;
Mob *caster = nullptr;
if(!IsValidSpell(spell_id))
if(!IsAISpellEffect && !IsValidSpell(spell_id))
return;
if(casterId > 0)
@@ -1283,19 +1288,35 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
for (i = 0; i < EFFECT_COUNT; i++)
{
if(IsBlankSpellEffect(spell_id, i))
continue;
//Buffs/Item effects
if (!IsAISpellEffect) {
uint8 focus = IsFocusEffect(spell_id, i);
if (focus)
{
newbon->FocusEffects[focus] = spells[spell_id].effectid[i];
continue;
if(IsBlankSpellEffect(spell_id, i))
continue;
uint8 focus = IsFocusEffect(spell_id, i);
if (focus)
{
newbon->FocusEffects[focus] = spells[spell_id].effectid[i];
continue;
}
effectid = spells[spell_id].effectid[i];
effect_value = CalcSpellEffectValue(spell_id, i, casterlevel, caster, ticsremaining);
base2 = spells[spell_id].base2[i];
max = spells[spell_id].max[i];
}
//Use AISpellEffects
else {
effectid = effect_id;
effect_value = se_base;
base2 = se_limit;
max = se_max;
i = EFFECT_COUNT; //End the loop
}
effect_value = CalcSpellEffectValue(spell_id, i, casterlevel, caster, ticsremaining);
switch (spells[spell_id].effectid[i])
switch (effectid)
{
case SE_CurrentHP: //regens
if(effect_value > 0) {
@@ -1631,27 +1652,27 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_CriticalHitChance:
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus) {
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->CriticalHitChance[HIGHEST_SKILL+1] += effect_value;
else
newbon->CriticalHitChance[spells[spell_id].base2[i]] += effect_value;
newbon->CriticalHitChance[base2] += effect_value;
}
else if(effect_value < 0) {
if(spells[spell_id].base2[i] == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] > effect_value)
if(base2 == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] > effect_value)
newbon->CriticalHitChance[HIGHEST_SKILL+1] = effect_value;
else if(spells[spell_id].base2[i] != -1 && newbon->CriticalHitChance[spells[spell_id].base2[i]] > effect_value)
newbon->CriticalHitChance[spells[spell_id].base2[i]] = effect_value;
else if(base2 != -1 && newbon->CriticalHitChance[base2] > effect_value)
newbon->CriticalHitChance[base2] = effect_value;
}
else if(spells[spell_id].base2[i] == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] < effect_value)
else if(base2 == -1 && newbon->CriticalHitChance[HIGHEST_SKILL+1] < effect_value)
newbon->CriticalHitChance[HIGHEST_SKILL+1] = effect_value;
else if(spells[spell_id].base2[i] != -1 && newbon->CriticalHitChance[spells[spell_id].base2[i]] < effect_value)
newbon->CriticalHitChance[spells[spell_id].base2[i]] = effect_value;
else if(base2 != -1 && newbon->CriticalHitChance[base2] < effect_value)
newbon->CriticalHitChance[base2] = effect_value;
break;
}
@@ -1812,7 +1833,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_HundredHands:
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus)
newbon->HundredHands += spells[spell_id].base[i];
newbon->HundredHands += effect_value;
if (effect_value > 0 && effect_value > newbon->HundredHands)
newbon->HundredHands = effect_value; //Increase Weapon Delay
@@ -1825,7 +1846,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
if(newbon->MeleeSkillCheck < effect_value) {
newbon->MeleeSkillCheck = effect_value;
newbon->MeleeSkillCheckSkill = spells[spell_id].base2[i]==-1?255:spells[spell_id].base2[i];
newbon->MeleeSkillCheckSkill = base2==-1?255:base2;
}
break;
}
@@ -1834,13 +1855,13 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
if (RuleB(Spells, AdditiveBonusValues) && item_bonus){
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->HitChanceEffect[HIGHEST_SKILL+1] += effect_value;
else
newbon->HitChanceEffect[spells[spell_id].base2[i]] += effect_value;
newbon->HitChanceEffect[base2] += effect_value;
}
else if(spells[spell_id].base2[i] == -1){
else if(base2 == -1){
if ((effect_value < 0) && (newbon->HitChanceEffect[HIGHEST_SKILL+1] > effect_value))
newbon->HitChanceEffect[HIGHEST_SKILL+1] = effect_value;
@@ -1852,12 +1873,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
else {
if ((effect_value < 0) && (newbon->HitChanceEffect[spells[spell_id].base2[i]] > effect_value))
newbon->HitChanceEffect[spells[spell_id].base2[i]] = effect_value;
if ((effect_value < 0) && (newbon->HitChanceEffect[base2] > effect_value))
newbon->HitChanceEffect[base2] = effect_value;
else if (!newbon->HitChanceEffect[spells[spell_id].base2[i]] ||
((newbon->HitChanceEffect[spells[spell_id].base2[i]] > 0) && (newbon->HitChanceEffect[spells[spell_id].base2[i]] < effect_value)))
newbon->HitChanceEffect[spells[spell_id].base2[i]] = effect_value;
else if (!newbon->HitChanceEffect[base2] ||
((newbon->HitChanceEffect[base2] > 0) && (newbon->HitChanceEffect[base2] < effect_value)))
newbon->HitChanceEffect[base2] = effect_value;
}
break;
@@ -1866,19 +1887,19 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_DamageModifier:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->DamageModifier[HIGHEST_SKILL+1] += effect_value;
else
newbon->DamageModifier[spells[spell_id].base2[i]] += effect_value;
newbon->DamageModifier[base2] += effect_value;
break;
}
case SE_MinDamageModifier:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->MinDamageModifier[HIGHEST_SKILL+1] += effect_value;
else
newbon->MinDamageModifier[spells[spell_id].base2[i]] += effect_value;
newbon->MinDamageModifier[base2] += effect_value;
break;
}
@@ -1921,8 +1942,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->DeathSave[0] = effect_value; //1='Partial' 2='Full'
newbon->DeathSave[1] = buffslot;
//These are used in later expansion spell effects.
newbon->DeathSave[2] = spells[spell_id].base2[i];//Min level for HealAmt
newbon->DeathSave[3] = spells[spell_id].max[i];//HealAmt
newbon->DeathSave[2] = base2;//Min level for HealAmt
newbon->DeathSave[3] = max;//HealAmt
}
break;
}
@@ -1937,7 +1958,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
else if(newbon->DivineSaveChance[0] < effect_value)
{
newbon->DivineSaveChance[0] = effect_value;
newbon->DivineSaveChance[1] = spells[spell_id].base2[i];
newbon->DivineSaveChance[1] = base2;
//SetDeathSaveChance(true);
}
break;
@@ -1972,10 +1993,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_SkillDamageTaken:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->SkillDmgTaken[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDmgTaken[spells[spell_id].base2[i]] += effect_value;
newbon->SkillDmgTaken[base2] += effect_value;
break;
}
@@ -2000,8 +2021,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
newbon->CriticalSpellChance += effect_value;
if (spells[spell_id].base2[i] > newbon->SpellCritDmgIncNoStack)
newbon->SpellCritDmgIncNoStack = spells[spell_id].base2[i];
if (base2 > newbon->SpellCritDmgIncNoStack)
newbon->SpellCritDmgIncNoStack = base2;
break;
}
@@ -2053,9 +2074,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if(!newbon->SpellOnKill[e])
{
// Base2 = Spell to fire | Base1 = % chance | Base3 = min level
newbon->SpellOnKill[e] = spells[spell_id].base2[i];
newbon->SpellOnKill[e] = base2;
newbon->SpellOnKill[e+1] = effect_value;
newbon->SpellOnKill[e+2] = spells[spell_id].max[i];
newbon->SpellOnKill[e+2] = max;
break;
}
}
@@ -2069,7 +2090,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if(!newbon->SpellOnDeath[e])
{
// Base2 = Spell to fire | Base1 = % chance
newbon->SpellOnDeath[e] = spells[spell_id].base2[i];
newbon->SpellOnDeath[e] = base2;
newbon->SpellOnDeath[e+1] = effect_value;
break;
}
@@ -2079,26 +2100,26 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_CriticalDamageMob:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->CritDmgMob[HIGHEST_SKILL+1] += effect_value;
else
newbon->CritDmgMob[spells[spell_id].base2[i]] += effect_value;
newbon->CritDmgMob[base2] += effect_value;
break;
}
case SE_ReduceSkillTimer:
{
if(newbon->SkillReuseTime[spells[spell_id].base2[i]] < effect_value)
newbon->SkillReuseTime[spells[spell_id].base2[i]] = effect_value;
if(newbon->SkillReuseTime[base2] < effect_value)
newbon->SkillReuseTime[base2] = effect_value;
break;
}
case SE_SkillDamageAmount:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->SkillDamageAmount[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDamageAmount[spells[spell_id].base2[i]] += effect_value;
newbon->SkillDamageAmount[base2] += effect_value;
break;
}
@@ -2188,10 +2209,10 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_SkillDamageAmount2:
{
if(spells[spell_id].base2[i] == -1)
if(base2 == -1)
newbon->SkillDamageAmount2[HIGHEST_SKILL+1] += effect_value;
else
newbon->SkillDamageAmount2[spells[spell_id].base2[i]] += effect_value;
newbon->SkillDamageAmount2[base2] += effect_value;
break;
}
@@ -2219,7 +2240,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (newbon->MeleeThresholdGuard[0] < effect_value){
newbon->MeleeThresholdGuard[0] = effect_value;
newbon->MeleeThresholdGuard[1] = buffslot;
newbon->MeleeThresholdGuard[2] = spells[spell_id].base2[i];
newbon->MeleeThresholdGuard[2] = base2;
}
break;
}
@@ -2229,7 +2250,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
if (newbon->SpellThresholdGuard[0] < effect_value){
newbon->SpellThresholdGuard[0] = effect_value;
newbon->SpellThresholdGuard[1] = buffslot;
newbon->SpellThresholdGuard[2] = spells[spell_id].base2[i];
newbon->SpellThresholdGuard[2] = base2;
}
break;
}
@@ -2263,20 +2284,20 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_TriggerMeleeThreshold:
{
if (newbon->TriggerMeleeThreshold[2] < spells[spell_id].base2[i]){
if (newbon->TriggerMeleeThreshold[2] < base2){
newbon->TriggerMeleeThreshold[0] = effect_value;
newbon->TriggerMeleeThreshold[1] = buffslot;
newbon->TriggerMeleeThreshold[2] = spells[spell_id].base2[i];
newbon->TriggerMeleeThreshold[2] = base2;
}
break;
}
case SE_TriggerSpellThreshold:
{
if (newbon->TriggerSpellThreshold[2] < spells[spell_id].base2[i]){
if (newbon->TriggerSpellThreshold[2] < base2){
newbon->TriggerSpellThreshold[0] = effect_value;
newbon->TriggerSpellThreshold[1] = buffslot;
newbon->TriggerSpellThreshold[2] = spells[spell_id].base2[i];
newbon->TriggerSpellThreshold[2] = base2;
}
break;
}
@@ -2291,7 +2312,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_ShieldEquipDmgMod:
newbon->ShieldEquipDmgMod[0] += effect_value;
newbon->ShieldEquipDmgMod[1] += spells[spell_id].base2[i];
newbon->ShieldEquipDmgMod[1] += base2;
break;
case SE_BlockBehind:
@@ -2380,7 +2401,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
case SE_AddSingingMod:
switch (spells[spell_id].base2[i])
switch (base2)
{
case ItemTypeWindInstrument:
newbon->windMod += effect_value;
@@ -2474,8 +2495,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
for(int e = 0; e < MAX_RESISTABLE_EFFECTS*2; e+=2)
{
if(!newbon->SEResist[e] &&
((newbon->SEResist[e] = spells[spell_id].base2[i]) && (newbon->SEResist[e+1] < effect_value)) ){
newbon->SEResist[e] = spells[spell_id].base2[i];
((newbon->SEResist[e] = base2) && (newbon->SEResist[e+1] < effect_value)) ){
newbon->SEResist[e] = base2;
newbon->SEResist[e+1] = effect_value;
break;
}
@@ -2493,7 +2514,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_GiveDoubleRiposte:
{
//Only allow for regular double riposte chance.
if(newbon->GiveDoubleRiposte[spells[spell_id].base2[i]] == 0){
if(newbon->GiveDoubleRiposte[base2] == 0){
if(newbon->GiveDoubleRiposte[0] < effect_value)
newbon->GiveDoubleRiposte[0] = effect_value;
}
@@ -2504,7 +2525,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
{
if(newbon->SlayUndead[1] < effect_value)
newbon->SlayUndead[0] = effect_value; // Rate
newbon->SlayUndead[1] = spells[spell_id].base2[i]; // Damage Modifier
newbon->SlayUndead[1] = base2; // Damage Modifier
break;
}
@@ -2520,7 +2541,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_ImprovedTaunt:
if (newbon->ImprovedTaunt[0] < effect_value) {
newbon->ImprovedTaunt[0] = effect_value;
newbon->ImprovedTaunt[1] = spells[spell_id].base2[i];
newbon->ImprovedTaunt[1] = base2;
newbon->ImprovedTaunt[2] = buffslot;
}
break;
@@ -2531,7 +2552,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
break;
case SE_FrenziedDevastation:
newbon->FrenziedDevastation += spells[spell_id].base2[i];
newbon->FrenziedDevastation += base2;
break;
case SE_Root: