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Developement Branch AISpellEffects.
Debug crash on NPC death.
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@@ -2120,7 +2120,8 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
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if(p_depop == true)
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return false;
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HasAISpellEffects = false;
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BuffFadeAll();
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uint8 killed_level = GetLevel();
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