Developement Branch AISpellEffects.

Debug crash on NPC death.
This commit is contained in:
KayenEQ
2014-04-25 08:52:49 -04:00
parent aba1acea9c
commit d64f762277
10 changed files with 409 additions and 74 deletions
+2 -1
View File
@@ -2120,7 +2120,8 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
if(p_depop == true)
return false;
HasAISpellEffects = false;
BuffFadeAll();
uint8 killed_level = GetLevel();