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Implement EVENT_USE_SKILL in Perl/Lua.
- Exports skill_id and skill_level in Perl/Lua whenever a skill is used (bash, kick, taunt, etc.)
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@@ -95,6 +95,8 @@ void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, s
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std::vector<EQEmu::Any> *extra_pointers);
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void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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//Item
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void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
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