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Implement EVENT_USE_SKILL in Perl/Lua.
- Exports skill_id and skill_level in Perl/Lua whenever a skill is used (bash, kick, taunt, etc.)
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+3
-1
@@ -120,7 +120,8 @@ const char *LuaEvents[_LargestEventID] = {
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"event_unhandled_opcode",
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"event_tick",
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"event_spawn_zone",
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"event_death_zone"
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"event_death_zone",
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"event_use_skill"
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};
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extern Zone *zone;
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@@ -202,6 +203,7 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_LEAVE_AREA] = handle_player_area;
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PlayerArgumentDispatch[EVENT_RESPAWN] = handle_player_respawn;
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PlayerArgumentDispatch[EVENT_UNHANDLED_OPCODE] = handle_player_packet;
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PlayerArgumentDispatch[EVENT_USE_SKILL] = handle_player_use_skill;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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