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Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone - This can be quite the time saver - This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
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@@ -140,6 +140,7 @@ public:
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bool Depop(bool StartSpawnTimer = false);
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void Repop(uint32 delay = 0);
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void RepopClose(const glm::vec4& client_position, uint32 repop_distance);
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void ClearNPCTypeCache(int id);
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void SpawnStatus(Mob* client);
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void ShowEnabledSpawnStatus(Mob* client);
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