Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units

- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
- This can be quite the time saver
- This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
This commit is contained in:
Akkadius
2015-11-07 13:20:24 -06:00
parent 86f35e45d3
commit d64205124f
7 changed files with 171 additions and 3 deletions
+1
View File
@@ -187,6 +187,7 @@ void command_myskills(Client *c, const Seperator *sep);
void command_depop(Client *c, const Seperator *sep);
void command_depopzone(Client *c, const Seperator *sep);
void command_repop(Client *c, const Seperator *sep);
void command_repopclose(Client *c, const Seperator *sep);
void command_spawnstatus(Client *c, const Seperator *sep);
void command_nukebuffs(Client *c, const Seperator *sep);
void command_zuwcoords(Client *c, const Seperator *sep);