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Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone - This can be quite the time saver - This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
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@@ -187,6 +187,7 @@ void command_myskills(Client *c, const Seperator *sep);
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void command_depop(Client *c, const Seperator *sep);
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void command_depopzone(Client *c, const Seperator *sep);
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void command_repop(Client *c, const Seperator *sep);
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void command_repopclose(Client *c, const Seperator *sep);
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void command_spawnstatus(Client *c, const Seperator *sep);
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void command_nukebuffs(Client *c, const Seperator *sep);
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void command_zuwcoords(Client *c, const Seperator *sep);
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