mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 18:46:37 +00:00
More work, looks a lot better than before, tomorrow i hope to get actual client implementation done
This commit is contained in:
+1
-7
@@ -761,7 +761,7 @@ public:
|
||||
|
||||
//New AA Methods
|
||||
void SendAlternateAdvancementRank(int aa_id, int level);
|
||||
void SendAlternateAdvancementList();
|
||||
void SendAlternateAdvancementTable();
|
||||
|
||||
//old AA Methods
|
||||
void SendAAList();
|
||||
@@ -787,8 +787,6 @@ public:
|
||||
void DisableAAEffect(aaEffectType type);
|
||||
bool CheckAAEffect(aaEffectType type);
|
||||
void HandleAAAction(aaID activate);
|
||||
uint32 GetAA(uint32 aa_id) const;
|
||||
bool SetAA(uint32 aa_id, uint32 new_value);
|
||||
inline uint32 GetAAPointsSpent() { return m_pp.aapoints_spent; }
|
||||
int16 CalcAAFocusEffect(focusType type, uint16 focus_spell, uint16 spell_id);
|
||||
int16 CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id);
|
||||
@@ -1493,11 +1491,7 @@ private:
|
||||
|
||||
uint32 tribute_master_id;
|
||||
|
||||
FILE *SQL_log;
|
||||
uint32 max_AAXP;
|
||||
uint32 staminacount;
|
||||
AA_Array* aa[MAX_PP_AA_ARRAY]; //this list contains pointers into our player profile
|
||||
std::map<uint32,uint8> aa_points;
|
||||
bool npcflag;
|
||||
uint8 npclevel;
|
||||
bool feigned;
|
||||
|
||||
Reference in New Issue
Block a user