More work, looks a lot better than before, tomorrow i hope to get actual client implementation done

This commit is contained in:
KimLS
2015-06-09 22:12:31 -07:00
parent 33c1c7c3e4
commit d5e697c061
9 changed files with 363 additions and 342 deletions
+1 -7
View File
@@ -761,7 +761,7 @@ public:
//New AA Methods
void SendAlternateAdvancementRank(int aa_id, int level);
void SendAlternateAdvancementList();
void SendAlternateAdvancementTable();
//old AA Methods
void SendAAList();
@@ -787,8 +787,6 @@ public:
void DisableAAEffect(aaEffectType type);
bool CheckAAEffect(aaEffectType type);
void HandleAAAction(aaID activate);
uint32 GetAA(uint32 aa_id) const;
bool SetAA(uint32 aa_id, uint32 new_value);
inline uint32 GetAAPointsSpent() { return m_pp.aapoints_spent; }
int16 CalcAAFocusEffect(focusType type, uint16 focus_spell, uint16 spell_id);
int16 CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id);
@@ -1493,11 +1491,7 @@ private:
uint32 tribute_master_id;
FILE *SQL_log;
uint32 max_AAXP;
uint32 staminacount;
AA_Array* aa[MAX_PP_AA_ARRAY]; //this list contains pointers into our player profile
std::map<uint32,uint8> aa_points;
bool npcflag;
uint8 npclevel;
bool feigned;