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https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
More work, looks a lot better than before, tomorrow i hope to get actual client implementation done
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+42
-42
@@ -176,7 +176,6 @@ Client::Client(EQStreamInterface* ieqs)
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admin = 0;
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lsaccountid = 0;
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shield_target = nullptr;
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SQL_log = nullptr;
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guild_id = GUILD_NONE;
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guildrank = 0;
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GuildBanker = false;
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@@ -524,47 +523,48 @@ void Client::ReportConnectingState() {
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}
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bool Client::SaveAA(){
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int first_entry = 0;
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std::string rquery;
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/* Save Player AA */
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int spentpoints = 0;
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for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
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uint32 points = aa[a]->value;
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if (points > HIGHEST_AA_VALUE) {
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aa[a]->value = HIGHEST_AA_VALUE;
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points = HIGHEST_AA_VALUE;
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}
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if (points > 0) {
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SendAA_Struct* curAA = zone->FindAA(aa[a]->AA - aa[a]->value + 1);
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if (curAA) {
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for (int rank = 0; rank<points; rank++) {
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std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA - aa[a]->value + 1 + rank);
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if (RequiredLevel != AARequiredLevelAndCost.end()) {
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spentpoints += RequiredLevel->second.Cost;
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}
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else
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spentpoints += (curAA->cost + (curAA->cost_inc * rank));
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}
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}
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}
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}
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m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
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int highest = 0;
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for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
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if (aa[a]->AA > 0) { // those with value 0 will be cleaned up on next load
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if (first_entry != 1){
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rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value, charges)"
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" VALUES (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges);
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first_entry = 1;
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} else {
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rquery = rquery + StringFormat(", (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges);
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}
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highest = a;
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}
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}
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auto results = database.QueryDatabase(rquery);
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/* This is another part of the hack to clean up holes left by expendable AAs */
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rquery = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u AND `slot` > %d", character_id, highest);
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//aa old
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//int first_entry = 0;
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//std::string rquery;
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///* Save Player AA */
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//int spentpoints = 0;
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//for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
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// uint32 points = aa[a]->value;
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// if (points > HIGHEST_AA_VALUE) {
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// aa[a]->value = HIGHEST_AA_VALUE;
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// points = HIGHEST_AA_VALUE;
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// }
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// if (points > 0) {
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// SendAA_Struct* curAA = zone->FindAA(aa[a]->AA - aa[a]->value + 1);
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// if (curAA) {
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// for (int rank = 0; rank<points; rank++) {
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// std::map<uint32, AALevelCost_Struct>::iterator RequiredLevel = AARequiredLevelAndCost.find(aa[a]->AA - aa[a]->value + 1 + rank);
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// if (RequiredLevel != AARequiredLevelAndCost.end()) {
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// spentpoints += RequiredLevel->second.Cost;
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// }
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// else
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// spentpoints += (curAA->cost + (curAA->cost_inc * rank));
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// }
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// }
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// }
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//}
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//m_pp.aapoints_spent = spentpoints + m_epp.expended_aa;
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//int highest = 0;
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//for (int a = 0; a < MAX_PP_AA_ARRAY; a++) {
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// if (aa[a]->AA > 0) { // those with value 0 will be cleaned up on next load
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// if (first_entry != 1){
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// rquery = StringFormat("REPLACE INTO `character_alternate_abilities` (id, slot, aa_id, aa_value, charges)"
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// " VALUES (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges);
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// first_entry = 1;
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// } else {
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// rquery = rquery + StringFormat(", (%u, %u, %u, %u, %u)", character_id, a, aa[a]->AA, aa[a]->value, aa[a]->charges);
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// }
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// highest = a;
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// }
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//}
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//auto results = database.QueryDatabase(rquery);
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///* This is another part of the hack to clean up holes left by expendable AAs */
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//rquery = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u AND `slot` > %d", character_id, highest);
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return true;
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}
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