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https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Will be redoing the event interface for subscriptions, some work for the wi and crash fixes
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@@ -2,8 +2,29 @@
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#include "web_interface.h"
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#include "world_config.h"
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#include "login_server_list.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "launcher_list.h"
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extern LoginServerList loginserverlist;
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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extern LauncherList launcher_list;
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void EQW__GetConfig(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
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if (params.isArray() && params.size() == 1) {
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auto config_name = params[0];
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if (config_name.isString()) {
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auto config = config_name.asString();
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Json::Value ret = WorldConfig::get()->GetByName(config);
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i->SendResponse(id, ret);
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return;
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}
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}
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i->SendError("EBADPARAMS", id);
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}
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void EQW__IsLocked(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
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Json::Value ret = WorldConfig::get()->Locked;
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@@ -32,9 +53,34 @@ void EQW__Unlock(WebInterface *i, const std::string& method, const std::string&
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i->SendResponse(id, ret);
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}
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void EQW__GetPlayerCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
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Json::Value ret = client_list.GetClientCount();
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i->SendResponse(id, ret);
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}
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void EQW__GetZoneCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
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Json::Value ret = zoneserver_list.GetZoneCount();
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i->SendResponse(id, ret);
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}
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void EQW__GetLauncherCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
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Json::Value ret = launcher_list.GetLauncherCount();
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i->SendResponse(id, ret);
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}
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void EQW__GetLoginServerCount(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) {
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Json::Value ret = loginserverlist.GetServerCount();
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i->SendResponse(id, ret);
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}
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void RegisterEQW(WebInterface *i)
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{
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i->AddCall("EQW::GetConfig", std::bind(EQW__GetConfig, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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i->AddCall("EQW::IsLocked", std::bind(EQW__IsLocked, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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i->AddCall("EQW::Lock", std::bind(EQW__Lock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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i->AddCall("EQW::Unlock", std::bind(EQW__Unlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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i->AddCall("EQW::GetPlayerCount", std::bind(EQW__GetPlayerCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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i->AddCall("EQW::GetZoneCount", std::bind(EQW__GetZoneCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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i->AddCall("EQW::GetLauncherCount", std::bind(EQW__GetLauncherCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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i->AddCall("EQW::GetLoginServerCount", std::bind(EQW__GetLoginServerCount, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
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}
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