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[Commands] Add additional #peqzone functionality. (#2085)
* [Commands] Add additional #peqzone functionality. - Add #peqzone flagging capabilities so operators don't have to blanket allow #peqzone access to zones. - Allows you to set a zone's `peqzone` column to `2` and disallow use of `#peqzone` until they have been given the appropriate flag. - Add #peqzone_flags command to list your #peqzone flags similar to #flags command. - Add `character_peqzone_flags` table to database and database_schema.h. - Required SQL update to add the new table. - Add client:ClearPEQZoneFlag(zone_id) to Lua. - Add client:HasPEQZoneFlag(zone_id) to Lua. - Add client:LoadPEQZoneFlags() to Lua. - Add client:LoadZoneFlags() to Lua. - Add client:SendPEQZoneFlagInfo(client) to Lua. - Add client:SetPEQZoneFlag(zone_id) to Lua. - Add $client->ClearPEQZoneFlag(zone_id) to Perl. - Add $client->HasPEQZoneFlag(zone_id) to Perl. - Add $client->LoadPEQZoneFlags() to Perl. - Add $client->SendPEQZoneFlagInfo(client) to Perl. - Add $client->SetPEQZoneFlag(zone_id) to Perl. * Fixes.
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@@ -255,10 +255,16 @@ public:
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bool UseDiscipline(int spell_id, int target_id);
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bool HasDisciplineLearned(uint16 spell_id);
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int GetCharacterFactionLevel(int faction_id);
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void SetZoneFlag(int zone_id);
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void ClearZoneFlag(int zone_id);
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bool HasZoneFlag(int zone_id);
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void ClearZoneFlag(uint32 zone_id);
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bool HasZoneFlag(uint32 zone_id);
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void LoadZoneFlags();
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void SendZoneFlagInfo(Lua_Client to);
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void SetZoneFlag(uint32 zone_id);
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void ClearPEQZoneFlag(uint32 zone_id);
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bool HasPEQZoneFlag(uint32 zone_id);
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void LoadPEQZoneFlags();
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void SendPEQZoneFlagInfo(Lua_Client to);
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void SetPEQZoneFlag(uint32 zone_id);
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void SetAATitle(const char *title);
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int GetClientVersion();
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uint32 GetClientVersionBit();
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