[Commands] Add additional #peqzone functionality. (#2085)

* [Commands] Add additional #peqzone functionality.
- Add #peqzone flagging capabilities so operators don't have to blanket allow #peqzone access to zones.
- Allows you to set a zone's `peqzone` column to `2` and disallow use of `#peqzone` until they have been given the appropriate flag.
- Add #peqzone_flags command to list your #peqzone flags similar to #flags command.
- Add `character_peqzone_flags` table to database and database_schema.h.
- Required SQL update to add the new table.
- Add client:ClearPEQZoneFlag(zone_id) to Lua.
- Add client:HasPEQZoneFlag(zone_id) to Lua.
- Add client:LoadPEQZoneFlags() to Lua.
- Add client:LoadZoneFlags() to Lua.
- Add client:SendPEQZoneFlagInfo(client) to Lua.
- Add client:SetPEQZoneFlag(zone_id) to Lua.
- Add $client->ClearPEQZoneFlag(zone_id) to Perl.
- Add $client->HasPEQZoneFlag(zone_id) to Perl.
- Add $client->LoadPEQZoneFlags() to Perl.
- Add $client->SendPEQZoneFlagInfo(client) to Perl.
- Add $client->SetPEQZoneFlag(zone_id) to Perl.

* Fixes.
This commit is contained in:
Kinglykrab
2022-05-01 19:39:52 -04:00
committed by GitHub
parent c7dbdfae58
commit d59dcb68ca
18 changed files with 404 additions and 88 deletions
+9 -3
View File
@@ -255,10 +255,16 @@ public:
bool UseDiscipline(int spell_id, int target_id);
bool HasDisciplineLearned(uint16 spell_id);
int GetCharacterFactionLevel(int faction_id);
void SetZoneFlag(int zone_id);
void ClearZoneFlag(int zone_id);
bool HasZoneFlag(int zone_id);
void ClearZoneFlag(uint32 zone_id);
bool HasZoneFlag(uint32 zone_id);
void LoadZoneFlags();
void SendZoneFlagInfo(Lua_Client to);
void SetZoneFlag(uint32 zone_id);
void ClearPEQZoneFlag(uint32 zone_id);
bool HasPEQZoneFlag(uint32 zone_id);
void LoadPEQZoneFlags();
void SendPEQZoneFlagInfo(Lua_Client to);
void SetPEQZoneFlag(uint32 zone_id);
void SetAATitle(const char *title);
int GetClientVersion();
uint32 GetClientVersionBit();