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Use an algorithm to generate pet names
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@@ -972,7 +972,6 @@ bool IsCastWhileInvis(uint16 spell_id);
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bool IsEffectIgnoredInStacking(int spa);
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int CalcPetHp(int levelb, int classb, int STA = 75);
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const char *GetRandPetName();
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int GetSpellEffectDescNum(uint16 spell_id);
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DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
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bool DetrimentalSpellAllowsRest(uint16 spell_id);
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