Use an algorithm to generate pet names

This commit is contained in:
Michael Cook (mackal)
2018-03-09 17:10:34 -05:00
parent 876335bb54
commit d59931dc4d
2 changed files with 29 additions and 77 deletions
-1
View File
@@ -972,7 +972,6 @@ bool IsCastWhileInvis(uint16 spell_id);
bool IsEffectIgnoredInStacking(int spa);
int CalcPetHp(int levelb, int classb, int STA = 75);
const char *GetRandPetName();
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);