[Item Ticks] Remove Item Ticks Code (#3955)

* [Items] Convert Load of Item Ticks to Repositories

- Convert `LoadItemTicks()` to repositories.

* Remove item tick code.

* Remove repository references.

* Update zone.h
This commit is contained in:
Alex King
2024-01-13 00:17:00 -05:00
committed by GitHub
parent e182d685d3
commit d59531b16f
10 changed files with 2 additions and 604 deletions
+1 -64
View File
@@ -165,7 +165,6 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
TrackingTimer(2000),
RespawnFromHoverTimer(0),
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemTickTimer(10000),
ItemQuestTimer(500),
anon_toggle_timer(250),
afk_toggle_timer(250),
@@ -6568,7 +6567,7 @@ void Client::SendAltCurrencies() {
if (!currency_count) {
return;
}
auto outapp = new EQApplicationPacket(
OP_AltCurrency,
sizeof(AltCurrencyPopulate_Struct) +
@@ -7744,68 +7743,6 @@ std::vector<std::string> Client::GetAccountFlags()
return l;
}
void Client::TickItemCheck()
{
int i;
if(zone->tick_items.empty()) { return; }
//Scan equip, general, cursor slots for items
for (i = EQ::invslot::POSSESSIONS_BEGIN; i <= EQ::invslot::POSSESSIONS_END; i++)
{
TryItemTick(i);
}
//Scan bags
for (i = EQ::invbag::GENERAL_BAGS_BEGIN; i <= EQ::invbag::CURSOR_BAG_END; i++)
{
TryItemTick(i);
}
}
void Client::TryItemTick(int slot)
{
int iid = 0;
const EQ::ItemInstance* inst = m_inv[slot];
if(inst == 0) { return; }
iid = inst->GetID();
if(zone->tick_items.count(iid) > 0)
{
if (GetLevel() >= zone->tick_items[iid].level && zone->random.Int(0, 100) >= (100 - zone->tick_items[iid].chance) && (zone->tick_items[iid].bagslot || slot <= EQ::invslot::EQUIPMENT_END))
{
EQ::ItemInstance* e_inst = (EQ::ItemInstance*)inst;
if (parse->ItemHasQuestSub(e_inst, EVENT_ITEM_TICK)) {
parse->EventItem(EVENT_ITEM_TICK, this, e_inst, nullptr, "", slot);
}
}
}
//Only look at augs in main inventory
if (slot > EQ::invslot::EQUIPMENT_END) { return; }
for (int x = EQ::invaug::SOCKET_BEGIN; x <= EQ::invaug::SOCKET_END; ++x)
{
EQ::ItemInstance * a_inst = inst->GetAugment(x);
if(!a_inst) { continue; }
iid = a_inst->GetID();
if(zone->tick_items.count(iid) > 0)
{
if( GetLevel() >= zone->tick_items[iid].level && zone->random.Int(0, 100) >= (100 - zone->tick_items[iid].chance) )
{
EQ::ItemInstance* e_inst = (EQ::ItemInstance*) a_inst;
if (parse->ItemHasQuestSub(e_inst, EVENT_ITEM_TICK)) {
parse->EventItem(EVENT_ITEM_TICK, this, e_inst, nullptr, "", slot);
}
}
}
}
}
void Client::ItemTimerCheck()
{
int i;
-3
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@@ -1590,8 +1590,6 @@ public:
void DuplicateLoreMessage(uint32 ItemID);
void GarbleMessage(char *, uint8);
void TickItemCheck();
void TryItemTick(int slot);
void ItemTimerCheck();
void TryItemTimer(int slot);
void SendItemScale(EQ::ItemInstance *inst);
@@ -2008,7 +2006,6 @@ private:
AggroMeter m_aggrometer;
Timer ItemTickTimer;
Timer ItemQuestTimer;
std::map<std::string,std::string> accountflags;
-5
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@@ -525,11 +525,6 @@ bool Client::Process() {
CalcBonuses();
}
if (ItemTickTimer.Check())
{
TickItemCheck();
}
if (ItemQuestTimer.Check())
{
ItemTimerCheck();
+1 -1
View File
@@ -61,7 +61,7 @@ typedef enum {
EVENT_DISCOVER_ITEM,
EVENT_DISCONNECT,
EVENT_CONNECT,
EVENT_ITEM_TICK,
EVENT_ITEM_TICK, // Unused, keeping so event IDs don't get out of wack
EVENT_DUEL_WIN,
EVENT_DUEL_LOSE,
EVENT_ENCOUNTER_LOAD,
-1
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@@ -6547,7 +6547,6 @@ luabind::scope lua_register_events() {
luabind::value("discover_item", static_cast<int>(EVENT_DISCOVER_ITEM)),
luabind::value("disconnect", static_cast<int>(EVENT_DISCONNECT)),
luabind::value("connect", static_cast<int>(EVENT_CONNECT)),
luabind::value("item_tick", static_cast<int>(EVENT_ITEM_TICK)),
luabind::value("duel_win", static_cast<int>(EVENT_DUEL_WIN)),
luabind::value("duel_lose", static_cast<int>(EVENT_DUEL_LOSE)),
luabind::value("encounter_load", static_cast<int>(EVENT_ENCOUNTER_LOAD)),
-29
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@@ -1219,7 +1219,6 @@ bool Zone::Init(bool is_static) {
LogInfo("Zone booted successfully zone_id [{}] time_offset [{}]", zoneid, zone_time.getEQTimeZone());
LoadGrids();
LoadTickItems();
npc_scale_manager->LoadScaleData();
@@ -2664,34 +2663,6 @@ void Zone::ClearSpawnTimers()
);
}
void Zone::LoadTickItems()
{
tick_items.clear();
const std::string query = "SELECT it_itemid, it_chance, it_level, it_qglobal, it_bagslot FROM item_tick";
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
if(Strings::ToInt(row[0]) == 0)
continue;
item_tick_struct ti_tmp;
ti_tmp.itemid = Strings::ToInt(row[0]);
ti_tmp.chance = Strings::ToInt(row[1]);
ti_tmp.level = Strings::ToInt(row[2]);
ti_tmp.bagslot = (int16)Strings::ToInt(row[4]);
ti_tmp.qglobal = std::string(row[3]);
tick_items[Strings::ToInt(row[0])] = ti_tmp;
}
LogInfo("Loaded [{}] item_tick entries", Strings::Commify(results.RowCount()));
}
uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {
LinkedListIterator<Spawn2*> iterator(spawn2_list);
-10
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@@ -77,14 +77,6 @@ struct ZoneEXPModInfo {
float AAExpMod;
};
struct item_tick_struct {
uint32 itemid;
uint32 chance;
uint32 level;
int16 bagslot;
std::string qglobal;
};
class Client;
class Expedition;
class Map;
@@ -219,7 +211,6 @@ public:
std::pair<AA::Ability *, AA::Rank *> GetAlternateAdvancementAbilityAndRank(int id, int points_spent);
std::unordered_map<int, item_tick_struct> tick_items;
std::unordered_map<int, std::unique_ptr<AA::Ability>> aa_abilities;
std::unordered_map<int, std::unique_ptr<AA::Rank>> aa_ranks;
@@ -285,7 +276,6 @@ public:
void LoadNewMerchantData(uint32 merchantid);
void LoadNPCEmotes(std::vector<NPC_Emote_Struct *> *NPCEmoteList);
void LoadTempMerchantData();
void LoadTickItems();
void LoadVeteranRewards();
void LoadZoneDoors();
void ReloadStaticData();