Merge branch 'master' of git://github.com/Siroro/Server

This commit is contained in:
ukmeth0d 2014-03-07 09:03:07 +01:00
commit d559a9ac0d
9 changed files with 84 additions and 9 deletions

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@ -1,5 +1,12 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 03/05/2014 ==
demonstar55: Corrected rogue's evade to be single target
== 03/04/2014 ==
Sorvani: Created RemoveFromInstance and RemoveAllFromInstance to remove a single player or all players in an instance.
Sorvani: Exported to Lua as eq.remove_from_instance(instance_id) and eq.remove_all_from_instance(instance_id).
== 03/03/2014 ==
demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance

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@ -99,6 +99,12 @@
#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
#define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item.
#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new!
#define EVADE_SUCCESS 343 //You have momentarily ducked away from the main combat.
#define EVADE_FAIL 344 //Your attempts at ducking clear of combat fail.
#define HIDE_FAIL 345 //You failed to hide yourself.
#define HIDE_SUCCESS 346 //You have hidden yourself from view.
#define SNEAK_SUCCESS 347 //You are as quiet as a cat stalking its prey.
#define SNEAK_FAIL 348 //You are as quiet as a herd of running elephants.
#define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage.
#define MEND_SUCCESS 350 //You mend your wounds and heal some damage.
#define MEND_WORSEN 351 //You have worsened your wounds!

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@ -1447,3 +1447,11 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
return false;
}
void Mob::RogueEvade(Mob *other)
{
int amount = other->GetHateAmount(this) - (GetLevel() * 13);
other->SetHate(this, std::max(1, amount));
return;
}

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@ -14967,7 +14967,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
return;
}
Bot* targetedBot;
Bot *targetedBot = nullptr;
if(c->GetTarget() != nullptr) {
if (c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c))

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@ -3478,21 +3478,23 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
}
if(GetClass() == ROGUE){
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SimpleMessage,sizeof(SimpleMessage_Struct));
SimpleMessage_Struct *msg=(SimpleMessage_Struct *)outapp->pBuffer;
msg->color=0x010E;
if (!auto_attack && entity_list.Fighting(this)) {
SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer;
msg->color = 0x010E;
Mob *evadetar = GetTarget();
if (!auto_attack && (evadetar && evadetar->CheckAggro(this)
&& evadetar->IsNPC())) {
if (MakeRandomInt(0, 260) < (int)GetSkill(SkillHide)) {
msg->string_id=343;
entity_list.Evade(this);
msg->string_id = EVADE_SUCCESS;
RogueEvade(evadetar);
} else {
msg->string_id=344;
msg->string_id = EVADE_FAIL;
}
} else {
if (hidden){
msg->string_id=346;
msg->string_id = HIDE_SUCCESS;
}
else {
msg->string_id=345;
msg->string_id = HIDE_FAIL;
}
}
FastQueuePacket(&outapp);

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@ -659,6 +659,14 @@ void lua_assign_raid_to_instance(uint32 instance_id) {
quest_manager.AssignRaidToInstance(instance_id);
}
void lua_remove_from_instance(uint32 instance_id) {
quest_manager.RemoveFromInstance(instance_id);
}
void lua_remove_all_from_instance(uint32 instance_id) {
quest_manager.RemoveAllFromInstance(instance_id);
}
void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) {
quest_manager.FlagInstanceByGroupLeader(zone, version);
}
@ -1195,6 +1203,8 @@ luabind::scope lua_register_general() {
luabind::def("assign_to_instance", &lua_assign_to_instance),
luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
luabind::def("remove_from_instance", &lua_remove_from_instance),
luabind::def("remove_all_from_instance", &lua_remove_all_from_instance),
luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
luabind::def("fly_mode", &lua_fly_mode),

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@ -146,6 +146,7 @@ public:
virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
bool CombatRange(Mob* other);
virtual inline bool IsBerserk() { return false; } // only clients
void RogueEvade(Mob *other);
//Appearance
void SendLevelAppearance();

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@ -2557,6 +2557,43 @@ void QuestManager::AssignRaidToInstance(uint16 instance_id)
}
}
void QuestManager::RemoveFromInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator) {
if(database.RemoveClientFromInstance(instance_id, initiator->CharacterID())) {
initiator->Message(MT_Say, "Removed client from instance.");
} else {
initiator->Message(MT_Say, "Failed to remove client from instance.");
}
}
}
void QuestManager::RemoveAllFromInstance(uint16 instance_id)
{
QuestManagerCurrentQuestVars();
if(initiator) {
std::list<uint32> charid_list;
bool removed_all = true;
uint16 fail_count = 0;
database.GetCharactersInInstance(instance_id,charid_list);
auto iter = charid_list.begin();
while(iter != charid_list.end()) {
if(!database.RemoveClientFromInstance(instance_id, *iter)) {
removed_all = false;
++fail_count;
}
++iter;
}
if (removed_all) {
initiator->Message(MT_Say, "Removed all players from instance.");
} else {
// once the expedition system is in, this message it not relevant
initiator->Message(MT_Say, "Failed to remove %i player(s) from instance.", fail_count);
}
}
}
void QuestManager::MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading)
{
QuestManagerCurrentQuestVars();

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@ -211,6 +211,10 @@ public:
void AssignToInstance(uint16 instance_id);
void AssignGroupToInstance(uint16 instance_id);
void AssignRaidToInstance(uint16 instance_id);
void RemoveFromInstance(uint16 instance_id);
//void RemoveGroupFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
//void RemoveRaidFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
void RemoveAllFromInstance(uint16 instance_id);
void MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading);
void FlagInstanceByGroupLeader(uint32 zone, int16 version);
void FlagInstanceByRaidLeader(uint32 zone, int16 version);