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[Rules] Add ClientPetsUserOwnerNameInLastName rule (#3442)
* [Rules] Add ClientPetsUserOwnerNameInLastName rule # Notes - This rule defaults to `true` and maintains `Kinglykrab's Pet` as my pet's name, disabling allows you to manually modify the last name or have pets with no last name. * Update npc.cpp
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@ -256,6 +256,7 @@ RULE_BOOL(Pets, UnTargetableSwarmPet, false, "Setting whether swarm pets should
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RULE_REAL(Pets, PetPowerLevelCap, 10, "Maximum number of levels a player pet can go up with pet power")
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RULE_BOOL(Pets, CanTakeNoDrop, false, "Setting whether anyone can give no-drop items to pets")
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RULE_BOOL(Pets, LivelikeBreakCharmOnInvis, true, "Default: true will break charm on any type of invis (hide/ivu/iva/etc) false will only break if the pet can not see you (ex. you have an undead pet and cast IVU")
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RULE_BOOL(Pets, ClientPetsUseOwnerNameInLastName, true, "Disable this to keep client pet's last names from being owner_name's pet")
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RULE_CATEGORY_END()
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RULE_CATEGORY(GM)
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85
zone/npc.cpp
85
zone/npc.cpp
@ -2359,74 +2359,67 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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{
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//Basic settings to make sure swarm pets work properly.
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Mob *swarmOwner = nullptr;
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if (GetSwarmOwner())
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{
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swarmOwner = entity_list.GetMobID(GetSwarmOwner());
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Mob *swarm_owner = nullptr;
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if (GetSwarmOwner()) {
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swarm_owner = entity_list.GetMobID(GetSwarmOwner());
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}
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if (swarmOwner != nullptr)
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{
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if(swarmOwner->IsClient())
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{
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if (swarm_owner) {
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if (swarm_owner->IsClient()) {
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SetPetOwnerClient(true); //Simple flag to determine if pet belongs to a client
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SetAllowBeneficial(true);//Allow temp pets to receive buffs and heals if owner is client.
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//This will allow CLIENT swarm pets NOT to be targeted with F8.
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ns->spawn.targetable_with_hotkey = 0;
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no_target_hotkey = 1;
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}
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else
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{
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ns->spawn.targetable_with_hotkey = false;
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no_target_hotkey = true;
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} else {
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//NPC cast swarm pets should still be targetable with F8.
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ns->spawn.targetable_with_hotkey = 1;
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no_target_hotkey = 0;
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ns->spawn.targetable_with_hotkey = true;
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no_target_hotkey = false;
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}
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SetTempPet(true); //Simple mob flag for checking if temp pet
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swarmOwner->SetTempPetsActive(true); //Necessary fail safe flag set if mob ever had a swarm pet to ensure they are removed.
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swarmOwner->SetTempPetCount(swarmOwner->GetTempPetCount() + 1);
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swarm_owner->SetTempPetsActive(true); //Necessary fail safe flag set if mob ever had a swarm pet to ensure they are removed.
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swarm_owner->SetTempPetCount(swarm_owner->GetTempPetCount() + 1);
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//Not recommended if using above (However, this will work better on older clients).
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if (RuleB(Pets, UnTargetableSwarmPet))
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{
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ns->spawn.bodytype = 11;
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if(!IsCharmed() && swarmOwner->IsClient()) {
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std::string tmp_lastname = swarmOwner->GetName();
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tmp_lastname += "'s Pet";
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if (tmp_lastname.size() < sizeof(ns->spawn.lastName))
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strn0cpy(ns->spawn.lastName, tmp_lastname.c_str(), sizeof(ns->spawn.lastName));
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if (RuleB(Pets, UnTargetableSwarmPet)) {
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ns->spawn.bodytype = BT_NoTarget;
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}
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if (
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!IsCharmed() &&
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swarm_owner->IsClient() &&
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RuleB(Pets, ClientPetsUseOwnerNameInLastName)
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) {
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const auto& tmp_lastname = fmt::format("{}'s Pet", swarm_owner->GetName());
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if (tmp_lastname.size() < sizeof(ns->spawn.lastName)) {
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strn0cpy(ns->spawn.lastName, tmp_lastname.c_str(), sizeof(ns->spawn.lastName));
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}
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}
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if (swarmOwner->IsNPC()) {
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if (swarm_owner->IsNPC()) {
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SetPetOwnerNPC(true);
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}
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}
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else if(GetOwnerID())
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{
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} else if (GetOwnerID()) {
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ns->spawn.is_pet = 1;
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if (!IsCharmed())
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{
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Client *client = entity_list.GetClientByID(GetOwnerID());
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if(client)
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{
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if (!IsCharmed()) {
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const auto c = entity_list.GetClientByID(GetOwnerID());
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if (c) {
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SetPetOwnerClient(true);
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std::string tmp_lastname = client->GetName();
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tmp_lastname += "'s Pet";
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if (tmp_lastname.size() < sizeof(ns->spawn.lastName))
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strn0cpy(ns->spawn.lastName, tmp_lastname.c_str(), sizeof(ns->spawn.lastName));
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}
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else
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{
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if (entity_list.GetNPCByID(GetOwnerID()))
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{
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if (RuleB(Pets, ClientPetsUseOwnerNameInLastName)) {
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const auto& tmp_lastname = fmt::format("{}'s Pet", c->GetName());
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if (tmp_lastname.size() < sizeof(ns->spawn.lastName)) {
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strn0cpy(ns->spawn.lastName, tmp_lastname.c_str(), sizeof(ns->spawn.lastName));
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}
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}
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} else {
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if (entity_list.GetNPCByID(GetOwnerID())) {
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SetPetOwnerNPC(true);
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}
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}
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}
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}
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else
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{
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} else {
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ns->spawn.is_pet = 0;
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}
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}
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