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EntityList::CreateGroundObjectFromModel converted to to xyz_heading
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@@ -2352,7 +2352,7 @@ uint16 QuestManager::CreateGroundObject(uint32 itemid, float x, float y, float z
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uint16 QuestManager::CreateGroundObjectFromModel(const char *model, float x, float y, float z, float heading, uint8 type, uint32 decay_time)
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{
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uint16 entid = 0; //safety check
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entid = entity_list.CreateGroundObjectFromModel(model, x, y, z, heading, type, decay_time);
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entid = entity_list.CreateGroundObjectFromModel(model, xyz_heading(x, y, z, heading), type, decay_time);
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return entid;
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}
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