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[Quest API] Add EVENT_DESTROY_ITEM_CLIENT to Perl/Lua. (#2871)
* [Quest API] Add EVENT_DESTROY_ITEM_CLIENT to Perl/Lua. - Add `EVENT_DESTROY_ITEM_CLIENT`, exports `$item_id`, `$item_name`, `$quantity`, and `$item`. - Add `event_destroy_item_client`, exports `e.item_id`, `e.item_name`, `e.quantity`, and `e.item`. - Allows operators to use player scripts for item destroys. * Update lua_parser_events.h * Update inventory.cpp
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@@ -161,7 +161,8 @@ const char *LuaEvents[_LargestEventID] = {
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"event_damage_given",
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"event_damage_taken",
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"event_item_click_client",
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"event_item_click_cast_client"
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"event_item_click_cast_client",
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"event_destroy_item_client"
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};
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extern Zone *zone;
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@@ -284,6 +285,7 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_player_damage;
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PlayerArgumentDispatch[EVENT_ITEM_CLICK_CAST_CLIENT] = handle_player_item_click;
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PlayerArgumentDispatch[EVENT_ITEM_CLICK_CLIENT] = handle_player_item_click;
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PlayerArgumentDispatch[EVENT_DESTROY_ITEM_CLIENT] = handle_player_destroy_item;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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