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Lua packet handler dispatch
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@@ -88,6 +88,8 @@ void handle_player_area(QuestInterface *parse, lua_State* L, Client* client, std
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std::vector<void*> *extra_pointers);
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void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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