Lua packet handler dispatch

This commit is contained in:
KimLS
2013-07-13 13:53:41 -07:00
parent 485fc2b2b7
commit d472c05f5d
10 changed files with 70 additions and 32 deletions
+2
View File
@@ -88,6 +88,8 @@ void handle_player_area(QuestInterface *parse, lua_State* L, Client* client, std
std::vector<void*> *extra_pointers);
void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);