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[Spells] Update to SPA 440 SE_FinishingBlowMaxLevel limit value sets HP ratio for FB (#1890)
* fb max level update * Update to SPA 440 SE_FinishingBlowMaxLevel limit value sets HP ratio for FB
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+3
-2
@@ -606,7 +606,7 @@ struct StatBonuses {
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int32 OffhandRiposteFail; // chance for opponent to fail riposte with offhand attack.
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int32 ItemATKCap; // Raise item attack cap
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int32 FinishingBlow[2]; // Chance to do a finishing blow for specified damage amount.
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uint32 FinishingBlowLvl[2]; // Sets max level an NPC can be affected by FB. (base1 = lv, base2= ???)
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uint32 FinishingBlowLvl[2]; // Sets max level an NPC can be affected by FB. (base1 = lv, base2= hit point ratio)
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int32 ShieldEquipDmgMod; // Increases weapon's base damage by base1 % when shield is equipped (indirectly increasing hate)
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bool TriggerOnCastRequirement; // Triggers off various different conditions defined as emum SpellRestrictions
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int8 StunBashChance; // chance to stun with bash.
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@@ -682,7 +682,8 @@ namespace SBIndex {
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constexpr uint16 FINISHING_EFFECT_PROC_CHANCE = 0; // SPA 278, 439, 217
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constexpr uint16 FINISHING_EFFECT_DMG = 1; // SPA 278, 439, 217
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constexpr uint16 FINISHING_EFFECT_LEVEL_MAX = 0; // SPA 440, 345, 346
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constexpr uint16 FINISHING_EFFECT_LEVEL_CHANCE_BONUS = 1; // SPA 440, 345, 346
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constexpr uint16 FINISHING_EFFECT_LEVEL_CHANCE_BONUS = 1; // SPA 345, 346
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constexpr uint16 FINISHING_BLOW_LEVEL_HP_RATIO = 1; // SPA 440
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constexpr uint16 DOUBLE_MELEE_ROUND_CHANCE = 0; // SPA 471
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constexpr uint16 DOUBLE_MELEE_ROUND_DMG_BONUS = 1; // SPA 471
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constexpr uint16 REFLECT_CHANCE = 0; // SPA 158
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