Consolidate EQEmuLogsys::Debug calls into DebugCategory

This commit is contained in:
Akkadius
2015-01-17 23:59:06 -06:00
parent 7d14fad782
commit d45ed9befa
15 changed files with 116 additions and 116 deletions
+5 -5
View File
@@ -680,7 +680,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
safe_delete(outapp);
}
logger.LogDebug(EQEmuLogSys::Detail, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::None, "Player %s has requested a zoning to LOC x=%f, y=%f, z=%f, heading=%f in zoneid=%i", GetName(), x, y, z, heading, zoneID);
//Clear zonesummon variables if we're zoning to our own zone
//Client wont generate a zone change packet to the server in this case so
//They aren't needed and it keeps behavior on next zone attempt from being undefined.
@@ -854,23 +854,23 @@ bool Client::CanBeInZone() {
char flag_needed[128];
if(!database.GetSafePoints(zone->GetShortName(), zone->GetInstanceVersion(), &safe_x, &safe_y, &safe_z, &minstatus, &minlevel, flag_needed)) {
//this should not happen...
logger.LogDebug(EQEmuLogSys::Detail, "[CLIENT] Unable to query zone info for ourself '%s'", zone->GetShortName());
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Unable to query zone info for ourself '%s'", zone->GetShortName());
return(false);
}
if(GetLevel() < minlevel) {
logger.LogDebug(EQEmuLogSys::Detail, "[CLIENT] Character does not meet min level requirement (%d < %d)!", GetLevel(), minlevel);
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Character does not meet min level requirement (%d < %d)!", GetLevel(), minlevel);
return(false);
}
if(Admin() < minstatus) {
logger.LogDebug(EQEmuLogSys::Detail, "[CLIENT] Character does not meet min status requirement (%d < %d)!", Admin(), minstatus);
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Character does not meet min status requirement (%d < %d)!", Admin(), minstatus);
return(false);
}
if(flag_needed[0] != '\0') {
//the flag needed string is not empty, meaning a flag is required.
if(Admin() < minStatusToIgnoreZoneFlags && !HasZoneFlag(zone->GetZoneID())) {
logger.LogDebug(EQEmuLogSys::Detail, "[CLIENT] Character does not have the flag to be in this zone (%s)!", flag_needed);
logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::None, "[CLIENT] Character does not have the flag to be in this zone (%s)!", flag_needed);
return(false);
}
}