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Consolidate EQEmuLogsys::Debug calls into DebugCategory
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+2
-2
@@ -240,7 +240,7 @@ void Client::AddEXP(uint32 in_add_exp, uint8 conlevel, bool resexp) {
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}
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void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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logger.LogDebug(EQEmuLogSys::Detail, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::None, "Attempting to Set Exp for %s (XP: %u, AAXP: %u, Rez: %s)", this->GetCleanName(), set_exp, set_aaxp, isrezzexp ? "true" : "false");
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//max_AAXP = GetEXPForLevel(52) - GetEXPForLevel(51); //GetEXPForLevel() doesn't depend on class/race, just level, so it shouldn't change between Clients
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max_AAXP = RuleI(AA, ExpPerPoint); //this may be redundant since we're doing this in Client::FinishConnState2()
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if (max_AAXP == 0 || GetEXPForLevel(GetLevel()) == 0xFFFFFFFF) {
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@@ -308,7 +308,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
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//figure out how many AA points we get from the exp were setting
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m_pp.aapoints = set_aaxp / max_AAXP;
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logger.LogDebug(EQEmuLogSys::Detail, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::None, "Calculating additional AA Points from AAXP for %s: %u / %u = %.1f points", this->GetCleanName(), set_aaxp, max_AAXP, (float)set_aaxp / (float)max_AAXP);
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//get remainder exp points, set in PP below
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set_aaxp = set_aaxp - (max_AAXP * m_pp.aapoints);
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