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object.cpp & .h header cleanup
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@ -17,19 +17,17 @@
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*/
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*/
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#include "../common/debug.h"
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#include "../common/debug.h"
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#include <iostream>
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#include <stdlib.h>
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#include "masterentity.h"
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#include "zonedb.h"
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#include "../common/packet_functions.h"
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#include "../common/packet_dump.h"
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#include "../common/misc_functions.h"
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#include "../common/string_util.h"
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#include "../common/string_util.h"
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#include "../common/features.h"
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#include "string_ids.h"
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#include "client.h"
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#include "entity.h"
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#include "mob.h"
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#include "object.h"
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#include "quest_parser_collection.h"
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#include "quest_parser_collection.h"
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#include "zonedb.h"
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#include <iostream>
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const char DEFAULT_OBJECT_NAME[] = "IT63_ACTORDEF";
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const char DEFAULT_OBJECT_NAME[] = "IT63_ACTORDEF";
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const char DEFAULT_OBJECT_NAME_SUFFIX[] = "_ACTORDEF";
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const char DEFAULT_OBJECT_NAME_SUFFIX[] = "_ACTORDEF";
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@ -21,16 +21,15 @@
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// Object Class:
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// Object Class:
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// Represents Zone Objects (forges, ovens, brew barrels, items dropped to ground, etc)
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// Represents Zone Objects (forges, ovens, brew barrels, items dropped to ground, etc)
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#include "../common/types.h"
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#include "../common/linked_list.h"
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#include "../common/emu_opcodes.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/item.h"
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#include "client.h"
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#include "mob.h"
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#include "npc.h"
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#include "entity.h"
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#include "../common/timer.h"
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#include "../common/timer.h"
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#include "../common/types.h"
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#include "entity.h"
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class Client;
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class EQApplicationPacket;
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class ItemInst;
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/*
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/*
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item icon numbers (showeq)
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item icon numbers (showeq)
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