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[Feature] Implemented /shield ability and related affects (#1494)
* shield ability initial work
* updates
* update
* updates
* Update client_process.cpp
* major updates
optimized
pet support
perl support
* updates
* minor update
* fix merge error
* requested changes
* variable fix
* optimization
* minor update
* Revert "optimization"
This reverts commit 27e11e758b.
* fix
reset variables on shield_target if shielder dies or zones during shielding.
* edge case fix
Catch and fix situations where shield target doesn't have shielder variable cleared. Can occur if shielder . uses ability when target is not in combat then zones.
* combined packet and mob function
Shield now uses a common pathway through ShieldAbility, added parameters to perl function
* Addressing formatting for Kayen
* Fix function typo
Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
+6
-7
@@ -22,8 +22,6 @@
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#define SEE_POSITION 0.5f //ratio of GetSize() where NPCs try to see for LOS
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#define CHECK_LOS_STEP 1.0f
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#define MAX_SHIELDERS 2 //I dont know if this is based on a client limit
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#define ARCHETYPE_HYBRID 1
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#define ARCHETYPE_CASTER 2
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#define ARCHETYPE_MELEE 3
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@@ -109,6 +107,8 @@
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#define WEAPON_STANCE_TYPE_MAX 2
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#define SHIELD_ABILITY_RECAST_TIME 180
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typedef enum { //focus types
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focusSpellHaste = 1, //@Fc, SPA: 127, SE_IncreaseSpellHaste, On Caster, cast time mod pct, base: pct
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focusSpellDuration, //@Fc, SPA: 128, SE_IncreaseSpellDuration, On Caster, spell duration mod pct, base: pct
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@@ -553,8 +553,11 @@ struct StatBonuses {
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int32 ItemEnduranceRegenCap; // modify endurance regen cap
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int32 WeaponStance[WEAPON_STANCE_TYPE_MAX +1];// base = trigger spell id, base2 = 0 is 2h, 1 is shield, 2 is dual wield, [0]spid 2h, [1]spid shield, [2]spid DW
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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int32 ShieldDuration; // extends duration of /shield ability
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int32 ExtendedShielding; // extends range of /shield ability
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int8 Packrat; // weight reduction for items, 1 point = 10%
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uint8 BuffSlotIncrease; // Increases number of available buff slots
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uint32 DelayDeath; // how far below 0 hp you can go
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int8 BaseMovementSpeed; // Adjust base run speed, does not stack with other movement bonuses.
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@@ -685,10 +688,6 @@ typedef struct
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int level_override;
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} tProc;
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struct Shielders_Struct {
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uint32 shielder_id;
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uint16 shielder_bonus;
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};
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struct WeaponStance_Struct {
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bool enabled;
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