[Feature] Implemented /shield ability and related affects (#1494)

* shield ability initial work

* updates

* update

* updates

* Update client_process.cpp

* major updates

optimized
pet support
perl support

* updates

* minor update

* fix merge error

* requested changes

* variable fix

* optimization

* minor update

* Revert "optimization"

This reverts commit 27e11e758b.

* fix

reset variables on shield_target if shielder dies or zones during shielding.

* edge case fix

Catch and fix situations where shield target doesn't have shielder variable cleared. Can occur if shielder . uses ability when target is not in combat then zones.

* combined packet and mob function

Shield now uses a common pathway through ShieldAbility, added parameters to perl function

* Addressing formatting for Kayen

* Fix function typo

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
KayenEQ
2021-08-15 23:59:10 -04:00
committed by GitHub
parent 9c62bf3c2f
commit d40d21121a
15 changed files with 363 additions and 191 deletions
+2
View File
@@ -45,6 +45,8 @@ enum : int { //values for pTimerType
pTimerLinkedSpellReuseStart = 28,
pTimerLinkedSpellReuseEnd = 48,
pTimerShieldAbility = 86,
pTimerLayHands = 87, //these IDs are used by client too
pTimerHarmTouch = 89, //so dont change them
+4 -4
View File
@@ -573,7 +573,7 @@ typedef enum {
#define SE_FleshToBone 207 // implemented
//#define SE_PurgePoison 208 // not used
#define SE_DispelBeneficial 209 // implemented
//#define SE_PetShield 210 // *not implemented
#define SE_PetShield 210 // implmented, @ShieldAbility, allows pet to 'shield' owner for 50 pct of damage taken for a duration, base: Time multiplier 1=12 seconds, 2=24 ect, limit: mitigation on pet owner override (not on live), max: mitigation on pet overide (not on live)
#define SE_AEMelee 211 // implemented TO DO: Implement to allow NPC use (client only atm).
#define SE_FrenziedDevastation 212 // implemented - increase spell criticals + all DD spells cast 2x mana.
#define SE_PetMaxHP 213 // implemented[AA] - increases the maximum hit points of your pet
@@ -593,7 +593,7 @@ typedef enum {
#define SE_ReduceSkillTimer 227 // implemented
#define SE_ReduceFallDamage 228 // implented - reduce the damage that you take from falling
#define SE_PersistantCasting 229 // implemented
#define SE_ExtendedShielding 230 // not used as bonus - increase range of /shield ability
#define SE_ExtendedShielding 230 // implemented, @ShieldAbility, extends the range of your /shield ability by an amount of distance, base: distance units, limit: none, max: none
#define SE_StunBashChance 231 // implemented - increase chance to stun from bash.
#define SE_DivineSave 232 // implemented (base1 == % chance on death to insta-res) (base2 == spell cast on save)
#define SE_Metabolism 233 // implemented - Modifies food/drink consumption rates.
@@ -618,7 +618,7 @@ typedef enum {
#define SE_FrontalBackstabChance 252 // implemented[AA] - chance to perform a full damage backstab from front.
#define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage.
#define SE_Blank 254 // implemented
#define SE_ShieldDuration 255 // not implemented as bonus - increases duration of /shield
#define SE_ShieldDuration 255 // implemented, , @ShieldAbility, extends the duration of your /shield ability, base: seconds, limit: none, max: none
#define SE_ShroudofStealth 256 // implemented
#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold - official name is GivePetHold
#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab
@@ -729,7 +729,7 @@ typedef enum {
#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
#define SE_TripleAttackChance 364 // implemented
#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
//#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
//#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2
#define SE_CorruptionCounter 369 // implemented